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  • Potential Badges

    Cannonize wrote: »
    OK, I came up with an idea:
    What if we transfer the potential and star force enhancements into regular stats and remove % potential and enhancements, and make the badge untradeable?
    Let's say a character with 1000 INT from AP has a badge with potential + 10% INT x 2 so it makes + 200 additional INT (excluding equips). We make it a regular stat and the badge gives now +200 INT. When a character levels up, he no longer receives % bonus from the badge, and he can't transfer it to lower level characters on his account so that they can benefit from large stat boost.

    Is it a good compromise? What do you think?

    that's not how %-stat even works
    and giving out flat stat to eqp would mean quite insane equip since the %-stat also counts the flat stat from items. 200 stat item would be around +1k for end game players
    Prophetie
  • Remove entry limits of bosses

    So I took some time again to get squad to go to hard lucid and disconnected in the 1st phase. So the run failed and we have to until day changes so we can try again.

    That's just quite annoying that you can only enter once/day just to dc or with rng bosses like lucid and lotus you can die out to some bad rng even if you can have deathless runs sometimes. Practice mode is decent but that's 5 times/day and that's any boss. When servers are bit unstable and dc is possible the entries shouldn't be restrcited. If there's clear count there's no real reason to restrict entries. it's fine to add like 15min cooldown between runs so that 1st death-->out-->retry manouver isn't used but once/day doesn't really serve any purpose.

    So the entry limits should be removed from bosses (and that would make practice mode useless aswell).
    GenkaiX1
  • Potential Badges

    Well black mage badge should have potentials so that would be real BiS.
    And gms BiS doesn't differ that much from kms actually.
    Kms just got ring and ears for pitched boss set and when you count the set effect for full pitched set it's better than sup gollux set so there's just few items that differ in the end. Those items are 1 superior pendant in gms (kms uses dominator+source of suffering), and ring combo, kms uses pitched ring+ meister+ noble ifia+HT ring where gms BiS will be after pitched upgrade pitched+BoD/Glona+superior+reinf/meister.
    PugLife
  • Give invincible time when logging in

    that ingame news box is just so useless, it should be atleast be possible to disable from options.
    Sending ppl to nearest town causes some harm to ppl who are grinding and dc during it or just left the char to boss entrance w8ing for next day.
    PerezDeQueya80
  • Private Channel

    well if you're 200- basically any map near lvl range is good exp, just pick one with 100% burning and start grinding. It's quite low difference between grinding in "best" maps with firestarter and some random maps with regular 100% burning.
    200+ some maps are quite horrible to grind (bit too big map and low spawn) so that causes problems on some cases, like during exp event. Though the later areas aren't that crowded as VJ and chuchu island.
    in kms recent patch they modified some maps spawn rates and map overlays so more maps would be nice for grinding so that should come here in about 6 months.
    PerezDeQueya80