When familiars were introduced it created a situation where monster sfx and familiar sfx are on the same volume track. This creates an unwanted experience where familiars would be louder than the monsters a person would be fighting such as a boss. This unintended effect has resulted in most players reducing the monster sfx volume or muting it as a workaround to remove the noise. Boss fights such as Limbo and Baldrix have voice lines that are practically unheard due to the overwhelming noise produced by familiars.
Separating the monster sfx and familiar sfx allows players to gain control greater control on sounds which unlocks a better gameplay experience.
The summary of this suggestion is to remove the restriction of android to heart pairing.
Currently there are a select few androids that can only equip their respective heart:
- Futuroid (M/F) – Electronic Heart Series (any)
- Clobber (M) – Clobber’s Heart
- Disease Control STAR (F) – STAR’s Heart
- Neville, the Legend (M) – Neville’s Heart
- Darkhound Android – Childhood Friend Heart
- Wondroids – Wondroid Heart or Glimmering Wondroid Heart
One of the main issues is that hearts that can be traded before being equipped can be bought in the market by an unsuspecting buyer such as a player in this thread.
The other issue is that many players would like to use androids for their original unique looks or customized with hair and face changes. Many players who have customized their Wondroid from the past events are unable to use them when changing their Glimmering Wondroid Heart to Black Heart or Total Control which is currently the best mechanical hearts in-game.
There are some issues with this suggestion:
Electronic Heart O-Series
This heart is fully tradeable and has a restricted use with Futuroid. Enabling a tradeable heart to be compatible with any android could affect the market.
Aloraroid and Skyroid
These androids have a buff called Support Protocol which gives Weapon Attack +5 and Magic Attack +5 while equipped. This can be changed by only allowing the buff to be active while a Wondroid Heart or Glimmering Wondroid Heart is equipped with the respective android.
In regards to what you said about the Princess No Hieizan boss. The boss is not hard, but simply annoying as frick’. To elaborate more on that, I main Hero. My class recently got reworked in where the hits were reduced from 8 to 4 lines. They hit harder, but hit less lines. This makes all stages take twice as long. It’s a pain in the ass. As to dodge the cage skills. For Miroku, simply attack her from below. Her skill will not be able to hit you. For Princess No, you can leave the room by clicking on the portal and re-entering the room making that bind of her completely obsolete. Please see the evidence in this video.
I'll acknowledge most of what was said here.
For Princess No leaving via clicking the portal is more of a bug than it is an intended feature. Eventually it'll be patched and the cage will become an annoyance again.
Akechi Mitsuhide has high movement, and just like Princess No is nothing more than simply annoying. There’s little window in where to attack for he’ll keep pushing you away with a swing of his sword. Allowing you to get in two attacks before being pushed aside and getting more stacks. The 30/30 attack can be iFramed and should be done. A common mechanic is using the Ring of Krrrr against him in where you’ll be locked in place so you don’t have to bother with the shove mechanic and can attack him.
I don't agree with the brute forcing of Akechi by grabbing Krr Ring as a solution for Akechi in the long run. We are currently one of the last 2 regions that have access to Hyperspace Cube.
I think some of the attacks need to be slowed down and Magic Crash to work on his damage reflect.
Things I semi-agree with. Due to fear of Nexon removing the content.
The bomb in Gollux cannot be dodged. Once its on top of you, you’ll most likely end up dead. Either that, or you would need to cast your iFrame if you have it up after dodging all those instant kill mechanics. Might this be his pink breath or his grabs. Please don’t complain about Gollux though or KMS might decide to remove it altogether making it legacy content. I honestly don’t want that to happen.
Doubt that Gollux will be removed anytime soon due to the revamp. Gollux will continue to be useable content with the Murmur shop at the reward stage Shadowknight Coins for those who have completed the Gollux set.
It is more likely that Gollux will remain untouched.
Bosses need a touch to a certain extend. Simply because I feel most of the statistics Nexon currently possesses are false. Hackers have been using a certain hack in where they would cancel all boss attack animations. Based on the statistics they have from a particular boss, called vHilla, they have been buffing or nerfing classes and have been re-adjusting bosses to fit with the average day Maplers skill set. Please see the evidence in this video.
I would also ask Nexon with their newly created Boss-UI to encourage more party play bosses and boss mechanics. But this is something I’ve been asking for a set-amount of years and will most likely never happen for Maplestory is no longer an MMO as said by the director of Maplestory himself. Well, he said the MMO’s are dead. Please see the evidence in this video.
I don't think that the statistics that Nexon possesses are false. It is more of blatant ignorance and satisfaction that they have done enough work to believe that their game is impenetrable and a recycled formula for new content and events will keep the players. This is the reason why hackers have been able to get away for years and more players continue to leave.
The balancing for classes have been a good start but there are certain classes still lacking changes for the better.
I believe what the director of MapleStory said is wrong to say that MMO's are dead. The only reason why this is true is failing to cater to their demographic which is their playerbase and the gimmicks of events that attempts to promote new players into the game. EXP and Levels only represents a fraction of progression in this game. The main source of progression is equipment and enhancements to said equipment: scrolling, cubing, star forcing, rebirth flames.
Nexon has been in a tunnel vision of focusing on small steps to improve content, but double downs on increasing or unaltering the gap towards endgame. One example is the introduction of Black Flames, but reducing the chances of obtaining any drops from Elite Monsters. Another is changes to Star Force removing the star enhancement drop and destruction from 10 to 15 but increasing the cost to stay the same.
There need to be more resources handed down with more safety nets with less time gates. The journey and game progression needs to be faster.
One way of motivating players for boss party play is introducing more instance drops so players don't have to argue who gets what drop. Fight the boss, get the rewards, move on. A great example of this is Ursus.
Edit: I would love the option to select a stage in boss fights to practice certain mechanics. For example, Stage 2 and 3 in Will and Stage 2 in Lucid. Even Stage 3 in where I could check if my party has enough damage output to burst her down.
In the Korean Test Server ver. 1.2.119 several coins had their limits increased to hold more per slot (Ex: Monster Park Commemorative Coin, Crusader Coin, Yggdrasil Rune).
However since Commerci Denaro and Gollux Coin is not Korean content so when these changes come these items may not be affected as a result. These items should also get the increase to 9,999.
Brief bug summary: After the v.213 - 15th Anniversary: Pixel Party Patch there were numerous crashes that were the result of, "Illegal program or malicious code detected. The game will force quit." Not sure this is the result of an overall memory leak, or just the game client being unstable after the patch.