I'll acknowledge most of what was said here.Achnolognia wrote: »Things I do not agree with.
In regards to what you said about the Princess No Hieizan boss. The boss is not hard, but simply annoying as frick’. To elaborate more on that, I main Hero. My class recently got reworked in where the hits were reduced from 8 to 4 lines. They hit harder, but hit less lines. This makes all stages take twice as long. It’s a pain in the ass. As to dodge the cage skills. For Miroku, simply attack her from below. Her skill will not be able to hit you. For Princess No, you can leave the room by clicking on the portal and re-entering the room making that bind of her completely obsolete. Please see the evidence in this video.
I don't agree with the brute forcing of Akechi by grabbing Krr Ring as a solution for Akechi in the long run. We are currently one of the last 2 regions that have access to Hyperspace Cube.Achnolognia wrote: »Akechi Mitsuhide has high movement, and just like Princess No is nothing more than simply annoying. There’s little window in where to attack for he’ll keep pushing you away with a swing of his sword. Allowing you to get in two attacks before being pushed aside and getting more stacks. The 30/30 attack can be iFramed and should be done. A common mechanic is using the Ring of Krrrr against him in where you’ll be locked in place so you don’t have to bother with the shove mechanic and can attack him.
Doubt that Gollux will be removed anytime soon due to the revamp. Gollux will continue to be useable content with the Murmur shop at the reward stage Shadowknight Coins for those who have completed the Gollux set.Achnolognia wrote: »Things I semi-agree with. Due to fear of Nexon removing the content.
The bomb in Gollux cannot be dodged. Once its on top of you, you’ll most likely end up dead. Either that, or you would need to cast your iFrame if you have it up after dodging all those instant kill mechanics. Might this be his pink breath or his grabs. Please don’t complain about Gollux though or KMS might decide to remove it altogether making it legacy content. I honestly don’t want that to happen.
I don't think that the statistics that Nexon possesses are false. It is more of blatant ignorance and satisfaction that they have done enough work to believe that their game is impenetrable and a recycled formula for new content and events will keep the players. This is the reason why hackers have been able to get away for years and more players continue to leave.Achnolognia wrote: »Things to what I agree upon.
Bosses need a touch to a certain extend. Simply because I feel most of the statistics Nexon currently possesses are false. Hackers have been using a certain hack in where they would cancel all boss attack animations. Based on the statistics they have from a particular boss, called vHilla, they have been buffing or nerfing classes and have been re-adjusting bosses to fit with the average day Maplers skill set. Please see the evidence in this video.
I would also ask Nexon with their newly created Boss-UI to encourage more party play bosses and boss mechanics. But this is something I’ve been asking for a set-amount of years and will most likely never happen for Maplestory is no longer an MMO as said by the director of Maplestory himself. Well, he said the MMO’s are dead. Please see the evidence in this video.
This is an excellent idea.Achnolognia wrote: »Edit: I would love the option to select a stage in boss fights to practice certain mechanics. For example, Stage 2 and 3 in Will and Stage 2 in Lucid. Even Stage 3 in where I could check if my party has enough damage output to burst her down.