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  • Compensation for Wild Totem Removal

    Worse, their reasoning that the only offset they need to do is reduce starforce costs is laughable, people don't only use totems to farm meso for starforcing, they also use them to farm nodes, familiars, event drops, exp, as well as for finishing quests that require large number of monster kills (events) much more quickly. All of these, and more, are negatively impacted by this change, not just starforcing costs. So unless they are doubling EXP and Node drop rates, and reducing mob count requirements for events, or buffing the spawn timer/rate for all maps, this change is just a huge middle finger to the player base.
  • Familiar Drop List Should be posted somewhere?

    I got a dyle familiar after about 300 kills, so the world bosses do drop familiars, but the thing is, that was with 200% drop on my gear + spider familiar. It seems unreasonable for world bosses to take 300 kills with that much drop + familiar. Actually, it's ridiculous. The drop rate on bosses should be significantly higher than on normal mobs, because there are only one per channel then they are on cooldown for xx minutes, before another one spawns.

    Second, I'd love to know if the ones that are from PQs (alishar, king slime, etc) are actually able to be gotten from doing the PQ, or are those only available from booster packs? Nexon at least needs to let us know which ones are only available from booster packs (obviously ones from florina beach and other areas no longer in game are booster only, but what about PQ mobs?)

  • Nightghost Guide Suggestion/Request

    I was about to post a very similar post, but noticed yours, so felt like it would probably be best to keep it all in the same area instead of making multiple posts about the same issues. Two the same as yours, plus one additional that you didn't mention that I think is important.

    So, here are a few issues I've been dealing with while training after the recent kishin nerf.

    1. NGG will not proc if kanna is in the air, they must be standing on the ground. This means that jumping to try and hit multiple platforms at once, or falling from one platform down to another while attacking, in order to hit enemies on multiple platforms while falling, will not proc NGG. It also means that without a 100% knockback resistance skill, like mihile link, being bounced around by enemy touch damage will also result in less procs of NGG. This results in a person being unable to maintain 100% uptime of kishin, even while actively training non stop.

    2. In late game using tengu strike becomes a viable option for training and farming, but tengu does not proc NGG, forcing the player to farm or train purposefully inefficiently by integrating attacks using shikigami haunting, since charm is ineffective in providing 100% uptime, all while remaining firmly planted on the ground.

    3. The one not mentioned above: The proc rate of NGG while training with exorcist charm is untenable, it is currently impossible to use exorcist charm to maintain kishin with 100% uptime. This is because the proc rate for NGG is ~30%, but exorcist charm takes ~5 seconds between cast/animations, meaning that in the 30 seconds of the initial kishin cast, you get ~6 casts of charm, and if 30% of those 6 casts proc NGG, that means 2 casts will proc, which provides an additional 10s, and if you get lucky and 50% of those 2 casts proc NGG, you get an additional 5s, meaning the approximate maximum amount of time you will typically ever have kishin up while using exorcist charm to train is 45s, If you train for four hours, thats an entire hour of kishin-less training.

    For the feedback portion of this, I have to say this change does not seem like a positive change for players. I get the idea of trying to make it seem like Nexon is at least trying to address the two PC meta, but this doesn't address it, at all. Rather, instead of making efficient training more accessible by trying to motivate people to employ the more difficult to attain, limited per month amount of wild totems, they've actually managed to make more efficient training less available.

    This is because a person can purchase a computer capable of loading maple for practically peanuts these days, and then just reach over every couple minutes and press the kish button while keeping their kish out of harms way. Thats super available for practically everyone, there's no need to buy a 2k dollar computer for a kish mule, you can literally kish on a used 1.6ghz with 2gb ram laptop bought from a second hand store for less than 50 bucks these days, and have basically a permanant kish mule computer. That's really accessible for most players.

    Now, they can't. Its not possible to actively play their main, plus kish themselves on a second computer, lest they only want 50% kish uptime. This forces them to farm reward points, and purchase a limited amount of totems, which could easily be completely used up in the first week of playing, forcing players to either suffer the rest of the month with terrible efficiency, or pay someone meso to frenzy, which has itself recently seen its own controversies.

    Why is Nexon making things more difficult for players instead of easier? It doesn't make sense from a business perspective to undermine the confidence and affections of your playerbase. And for what? It seems like they are crippling most meso farming methods in the hope to boost revenue by forcing players to buy maplepoints in order to do maple-tour in reboot. It's almost like they are trying to turn reboot into a lo-key pay-to-win server....
  • Would SMS verification reduce the botting problem?

    It would have little to no effect. Nothing is stopping someone from botting even after using SMS verification, and buying a 20 dollar track/burner phone is just a 5 minute walk to walmart away, not to mention just leads to hackers cloning phones, running fake sms software, etc. Just makes hackers have to put in 1-2 minutes of additional work prior to hacking.
  • how i fell about the wonderoid event

    so i bust my butt to save the first Wondroid when s1 came out and get the heart for it now with season 3 i fell like its a slap in the face you don't have to do b1 twice and can get any Wondroid from the s3 shop unlike the s1 and s2 shop where you have to save them to purchase them you also don't need to do any s1 or s2 in order to do s3 so why would any one want to do s1 and s2 when they can skip straight to s3 for the better Wondroid and then ignore s1 and s2 and lets not forget that s3 jump quest is like easy mode compared to s1

    Its not possible to afford both the heart and the newest wondroid by only doing S3. You will have to either farm the forest map for 1-3 hours to get 1500 coins, complete at least part of S1 in order to unlock investigation mode to farm coins, or complete all of S1 and S2 which will net you sufficient coins to purchase the heart.

    If you want Sky, you have to do the entirety of S1, S2 and S3 to be eligible to purchase him. If you want the Scion chair, the Scion effect, or the "cant live without you" chair, you need to complete the entirety of S1, S2 and S3 on multiple characters, characters that will not be able to buy either of the newest androids.

    If you buy anything other than the Alora or Skyroid from the S3 shop, you will not be able to afford either of them, so there are plenty of motivations to complete all three seasons. I never got to play S1 or S2, but I've actually completed S1-S3 on three different characters thus far this event.

    when they realize how much easier it is for newer players to get pottable badges.