Make sure you're doing your dailies + Monster Park (even more so on reboot) as this is where Nexon puts the majority of the EXP.
The way the game has gone, grinding is something you do in your downtime. While you're doing something else, between quests or bossing, etc.
Nexon could make grind more exciting by bringing social/party play back into it but given how long it's been and Nexon's continued pushing of soloing everything even bossing, this is unlikely.
The game is sadly single player with multiplayer tacked on at this point.
I also forgot to assign Morning Starlight Harvest. The coins and purchases were shared so i worked in Elysium and bought stuff on my Sia in CW. Also forgot to assign points there too so i was leaving mobbing EXP, Monster Park and dailies EXP bonuses on the table.
Those are select lines you want after you roll, this would be deselect possible line outcomes before you roll and could be implemented for Heroic as an end game option for min-maxing.
Wonders what happens to the eliminated choices. Is it suppose to be thinning the pool or would they be "empty." How many can you eliminate using the UI?
I am a monster collector and i got 1000+ of the 1300ish collectable monster. When I use a monsterblom, i have a high chance of scoring a Substantial Box due to having many monsters already registered versus my other accounts which pretty much register monsters since they pretty much have nothing collecting. The odds of you registering something decreases as you have more registered as the registered monsters aren't removed so you aren't drawing from a 300 monster pool. I wonder if SUPER cubes will run into the issue where the potential results remain the same or would the pool actually shrink. Even if the SUPER cubes allowed the pool shrink, players would blacklist the heaviest bulk of junk lines rather than a stat since stats usually only have 2 numbers (12 and 9 for CRA and 13 and 10 for things above) while junk lines have a huge number of possible values, so it would just lead to universal shrunken pool of results for players regardless of class.
Here is a story now how endgame lines are created efficiently in reg server.
The current situation for pots is fine in reg for certain items, but it is BPOT that is harder. Since it is a trade server, players tend to roll high for anything and sell/trade it off instead of being hyper focused looking for their stat. So there is not really a thing as a "wrong stat" since its an accessory and its usually universal. Most of these random high accessories are made using just Glowing Cubes because we are willing to settle for 3 lines of a single stat as it is pretty easy already. It has gotten easy that we swapped the priority and flip 3L bpots items instead due to how easy it is get 3L BPOT for a class that isn't yours versus getting it for yourself. Part of the reason we go BPOT first because it is so hard to perfect for yourself but easier when you 3L anything due to Bonus Glowing Cubes always being available. So most whales buy perfected BPOT items due to how random it is and finish off the reg pot.
Armor/Weapons still remains to be harder as they are job based. LUK% Warrior, STR% Mage, don't exist and is hopeless even in a server with a market. A 3L LUK% BPOT/MPOT Eternal Warrior Pants will not find a customer, but if it were on a Pitched, it would get a lot of offers even if the main pot is utter trash due to it not being for a specific class. Armor doesn't get traded around because only thing accepted is high stat for that job and most jobs don't use other stat. The only job groups that really do trades is Pirates who do DEX <-> STR with occasionally ALL STAT for Xenon (Xenon trades for LUK<-> ALL% also exist), DAs with other Warriors who would do HP<->STR. A common job locked armor that gets traded are Hats because some classes benefit more from -4 seconds than 30% stat. o its possible for a DB to trade off their LUK% hat to a NL who rolled CDR (the DB will pay the difference.)