craftymoose wrote: »lWell, as those are who complaining are mostly those with high drop rate gear, I'll make my opinion heard as someone with no drop rate gear (and will never be able to get one) despite the hate I may get.
Higher base drop rate for nodestones and other highly desired items? Hurray for that!!!
The way it's worded makes it sounds like hurray for unfounded right? See kms already got this patch and kms players already tested this even the lowest funded players will feel the effects.
If you want the bigger picture see most funded players already finished their node work and are well over 540 AF, most are working on perfecting their umbra weapons, so who does this really hurt?
And to address your issue, queuing could have an option to enable/disable what I mentioned above and otherwise queue with the current party members only. Then there is also the problem of keeping/selecting a channel for convenience instead of taking us to specific channels that can end up buggy due to overcrowding(zakum).
This already exists in easy cygnus queueing. It just takes your current party, I believe, if not it just takes you straight to the area. I highly doubt people would want to be paired up to boss with random people, especially for smaller daily bosses like Zakum and Horntail. They should either replace queueing with teleporting to the boss entrance or make both of them options. Because although it's a stretch, having an actual queue option for endgame or lategame bosses might be useful, since of course it's hard to find a Lucid party, and maybe there'd be a bit of a struggle to find one for Lotus and Damien.