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Stacona

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Stacona
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  • Make All Decent Skills Passives

    It is time to make decent skills all passive effects and the active just plays the animation.

    Bosses are not designed around windows of opportunity to pause and buff up for a long time now and ruins the flow to mobbing as well, it is now an annoying mechanic to deal with that serves no purpose.

    New, returning, and all current players all will benefit from passive decent skills.

    Especially new and returning players that benefit the most since a new player won't get turned off by the annoying inconvenience of having to slowly rebuff with decent skills constantly.
    Returning players that did buy auto buff on their pets, but their pets are now dead, and then they come back just to be severely inconvenienced that they might decide that it is not worth sticking around long term and just immediately disappear again instead of playing MapleStory.
    Fuhreak
  • Some Things Got to Come Back for Heroic

    MESO SACKS SOL ERDA BOOSTER IN REBOOT HEROIC WORLD
    Hi Maplers,

    In creating Reboot Heroic world, our goal was to provide a hardcore RPG experience where balance impacting items can be obtained in-game through the efforts of each individual player. With this goal in mind, we want to make sure that the Reboot Heroic world is something that all of you want to be a part of – a world that meets your expectations. Over the past day, we have listened to your feedback regarding the implementation of Meso Sacks Sol Erda Booster in the Reboot Heroic world Cash Shop. We have decided to remove Meso Sacks Sol Erda Booster from the Reboot Heroic World Cash Shop at this time, and these items will not be in the shop when the servers go live later today.

    We’ve decided to remove these items while we further review community feedback and monitor meso Sol Erda Energy and Sol Erda Fragments activity in Reboot Heroic World. This will give us more insight as to whether or not we need to provide any additional ways to obtain meso Sol Erda Energy and Sol Erda Fragments in the future.

    We would like to thank all of our players for their feedback and passion in bringing this concern to our attention, and we hope that you have an amazing time in Reboot Heroic!

    What happened to the PLAY to win stance? Bring it back!
    All progression / gameplay related features got to play to earn, no swiping allowed!


    Further add:
    The new Reboot Heroic world brings MapleStory back to its roots as a hardcore RPG, offering many changes that will prove to be a new challenge.

    Monsters and Rewards

    Monsters in Reboot Heroic world are strong but give more EXP when defeated.

    The significantly more HP monsters in old Reboot was so much more fun and enjoyable to play. Kill count goes way down, but we get so much more exp was a much more enjoyable and fun experience, really helped level pre-200 characters faster, and felt more like you were going on an adventure. Plus it made it where every monster map pre-200 was viable to train on and really promoted and encouraged exploration to create YOUR story!

    This is something I really want to be brought back for Heroic is fighting higher HP regular monsters that give better rewards and fighting the monsters NEAR YOUR LEVEL with the old Reboot damage formula, even if you only partially revert thing to how they used to be for pre-200 (pre-Arcane River) monsters with the old level-to-final-damage formula for pre-200 characters.
    Fuhreak
  • GAME BREAKING Guild Castle Bugs

    1. Cache monsters do not give EXP AT ALL right now!

    2. The bonus exp skills only gives one-tenth of the exp they are supposed to give [persistent since Castle launch].

    3. The text in Guild Castle is really bugged out.

    4. Weekly mission cannot be completed after consuming your cache monsters for the week (beyond the first character on the same account).
    SaladChef
  • Interactive Worlds Improvements

    First off, if you just do what Niru said to do, that would make the problems much worse. The correct actions to take is to listen to what he and other interactive players are saying, not to do what they say they want, but come up with a proper solution based on what they are saying that will be much better for the long term health of the game.

    Second off, to fix interactive worlds will take over 2 years to do, maybe a year at the earliest. There is a lot of work that needs to get done in order to properly fix interactive worlds.

    Third off, I would hold off on any interactive worlds merging at this current time. This is something that seems a little risky to do and it is better to try to fix the core issues of interactive worlds first and then decide if an interactive worlds merge is necessary after the fixes are in and have settled down for a bit.


    Some potential fixes:

    ~ Either completely remove the spawn enhancement effects of Frenzy Totem outright and replaced with a different effect or nerf it by adding the mesos cap for interactive worlds to better control the mesos economy and increase the value of the mesos for interactive worlds. One of these actually has to happen for interactive worlds for its game balance and to create a better experience for interactive worlds players.

    ~ Interactive worlds has too much systems bloat. One improvement to this is removing Monster Life for the upcoming Legion Artifact for there is less burden of systems on the players to deal with.

    Another thing that can be done is rework the scrolling system entirely so that it is a lot simpler and have less going on.
    Example:
    - All scrolls are removed.
    - Equips can always hit that equip's max scroll number (max value no longer decreases with failed attempts).
    - There is only "one scroll option" where you pay spell traces per attempt, no consequences for failed attempts outside of consuming spell traces, when it succeeds the next scroll attempt will have a lower success rate and more stats added on than the previous scroll (very similar to how starforce works) until you hit the max value of that equipment.

    ~ All bought cubes and bonus cubes should be permanent duration or at least extended to be 365 days duration if permanent cannot be done for some reason.

    ~ You probably would sell more and make more money with lower prices for things. Bonus cubes should match the price of regular cubes.
    Would include a new aspect as well:
    - Can pay for cubes by either 100% NX/Maple Points, 50% NX/Maple Points and 50% Mesos, or 100% Mesos.
    UPDATE:
    ~ Can pay for cubes by either...
    - With 100% NX/Maple Points
    - With 50% NX/Maple Points and 50% Spell Traces
    ~ With 100% Spell Traces

    Paying with mesos directly would have been redundant on interactive worlds since Maple Points can be purchased with Mesos, so the option to pay with spell traces or discount with spell traces would be the better improvement. Then can hand out more spell traces overall with more things able to used with them.
    - Same goes for Miracle Circulators.

    ~ Reward Shop. Heroic Worlds need a much better reward shop and a lot of the above would fix most of the issues of Interactive Worlds reward shop, and improvements done for the Heroic reward shop should drip down to the Interactive reward shop, outside of adding things like Bonus Cubes and such to the interactive reward shop.
    Some suggestions:
    - Monster Park tickets sold in bundles of 5 instead of 1 at a time.
    - Maple Tour tickets added and sold in bundles of 5 and not 1 at a time.
    - Cubes sold in bundles of 5 instead of 1 (Bonus Cubes added and sold in bundles of 5), monthly quantity increased to 20 from 5.
    - At least 3x Water of Life per month.
    - Etc. (There is a more detailed post on the Reward Shop on the forums.)


    Interactive World Passive:
    Frenzy Totem, completely removed, this just encourages solo play for a world that is meant to work together to progress.

    In its place, you get the Interactive World Passive which is for every additional active party member, that is also on the same map as you, increase the spawn by +40% and spawn rate of that map by +40% (up to +200% spawn and spawn rate when there is a 6-man party that is actively hunting monsters on that map, solo is base spawn and spawn rate).

    Now everyone can essentially get frenzy service, but in a lot more balanced way for interactive world since party play divides the mesos among party members to have a better economy with less mesos in the world. This also better serves the interactive aspect that the world is supposed to offer.

    In addition, both Heroic and Interactive Worlds will receive a permanent duration pet snail that can be taught pet skills for every single character, but the snail is hard locked to the character (so one cannot move the snails to one character and have triple permanent pets for free).

    This will be a great help for both new and returning players since manual looting in MapleStory is such a turn off that it will turn players away from continuing to play the game and become invested into it.

    UPDATE:
    Starforce Improvements for Interactive Worlds:
    Starforcing Fee for Interactive Worlds changed from mesos only to the option of...
    ~ Mesos Only per individual attempt
    ~ 50% of the cost with Mesos and 50% of the cost with Spell Traces per individual attempt
    ~ Spell Traces Only per individual attempt

    Starforce Fee with Spell Traces will have their own set values based on equipment level and what star rank is being attempted.
    This should help reduce the strain for needing a bunch of mesos to upgrade equipment by having the option to either discount or pay outright for starforcing with spell traces.


    These are all surface level stuff to consider to improve, but interactive worlds need a lot of work to get into a good spot for the long term of the game.


    P.S. I forgot to mention that...
    ~ Most-to-all cash shop items should probably be permanent duration.
    ~ Most items should be tradable since the point to interactive worlds is the tradability perk.
    ~ Sales limitation should be removed for most items (outside of monthly limitations for places like the Reward Shop).
    ~ Pricing for items should be decreased and most items decreased by a lot.

    Matt (MisusingTV) made a YouTube video with some feedback as well to take a look at.

    ~ Also, World Merging does not help out Luna at all, all problems still exist for NA and EU Interactive Worlds.


    Mesmerise
  • Beast Tamer Compensation Needs to be Increased!!

    First off, Sol Erda Energy and Sol Erda Fragments needs to be based on the time 6th job was released to Lynn's release based on the Sol Erda Daily plus a little extra that would have gotten from drops during that time.

    An appropriate amount is 120x Sol Erda and 3,000x Sol Erda Fragments.
    This might sound like a lot, but that is how long of a delay Lynn was. Ensure that the energy and fragments are hard locked to the Beast Tamer character and of course only for existing Beast Tamer characters.

    There also better be White Ears and Tail | Black Ears and Tail as well, because I don't want brown ears and tail, I want my white ears and tail.

    Still wish there was a bunch of fun memory stuff too like a Eka the Hawk flying mount skill, Fort the Bear chair where you and Fort are constantly doing the hammer swing attack, and a permanent duration (female) Lil' Chase Pet.

    And further fixes to Lynn to make her play better and incorporate the beloved Beast Tamer gameplay in future patches.
    ZysterReboot