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  • Official Discord Feedback Thread

    It would probably be better if more employees from Nexon were active on the discord or at the very least available for questions; etc. We all know how horrible the customer service is and most players have just accepted that is how it is going to be, but better communication from the actual decision makers (Anna? Korean Devs? I don't even know who we want to talk to) would be nice. People say that Nexon does not care about Nexon America because it is only 5% of Nexon's revenue, I disagree with that statement, Nexon is allegedly worth billions, so 5% is still enough to run this game and communicate properly. Nexon can't expect a few people to moderate a discord server 24/7 for free with absolutely no incentives. To add on to that, the amount of death threats, doxx threats, and hate the VFM's get is another reason why people do not want to take on that role, people do NOT like Nexon as a company right now [look at reddit] and those people will come for anyone that is even remotely associated with the company (I know that VFM's aren't associated with Nexon, but they are basically working for free for Nexon.)

    TLDR: Where's Anna?
  • Get Rid of The In-Game Censor *SHOCKING* Storytime

    I want to start this thread off by telling a story. Now, this story might be shocking so please make sure there are absolutely no children or dogs around when you are reading this. If you have a cat around they can stay as they are strong and independent enough that they can handle the truth of what is about to unfold before your eyes. Lets get on with it shall we?

    It was a dark, stormy night. Coronavirus was spreading. Maplers were eager to farm their Juniper Berry Seed Oils to sell to Fawko for 7Mil Mesos each *cough cough still buying tho Berans* Fawko quickly charges $900 on his mother's credit card while she's out buying him cheez-it's and mountain dew from the local grocery store. He knows he has to act quickly because if she catches him in the act he will get ten lashings. He also knows that he needs to obtain the MVP Diamond megaphones to reach all the Maplers and make them his slaves. His heart is racing as he is angerly loading those God Damn GoCash cards 30 minutes at a time because they need to verify his God Damn identity every God Damn time. To slow down the rate at which Mama Fawko gets home from the store, he had to keep calling her and asking for more snacks to bring to his dark, gloomy cave in the basement of her 1950's rustic cottage. Alas, Fawko finally achieved every 14 year old girl's dream. M V P D I A M O N D Status. He feels like a freaking Greek God. Now that the rest of the players know how rich and powerful this cat is, it is time to execute the plan. The ol' give and take. He will use one of those megaphones that he just spent $900 of his mother's money to obtain, offer a little MVP EXP Buff for the community, and use that same megaphone to plant his sinister desires to profit off the slavery of thousands of Maplers. "MVP BUFF @ CH19 ARD @ XX:30 B>juniperseedoil7m" Fawko recites over and over in his head. He almost chants it like a psychopath would before eating their victim's brains. He types it up, starts giggling like a freakin school girl when he is about to press "Ok" because he knows that he will make at least 3 Million mesos per potion he's about to make off these Oils. After much excitement he finally presses "Ok" And...

    *TRIGGER WARNING* What you are about to see next might shock you...

    His message was censored. Fawko SCREAMS at the top of his lungs. He just wasted $900 to achieve MVP Diamond Status only to be censored by the very hands he is feeding. After crying for 20 minutes, Fawko smacks himself in the face and looks at the megaphone message again. He pauses. He looks at it again. He does quicc maths in his head and comes to the conclusion that he has no idea why he was censored!! "juni*****edsoil" juniper seed oil per se "perse" perse perse perse perse perse. Fawko repeats this word in his head. What the fawk is a perse? Like a fish out of water, Fawko takes to the google.
    "by or in itself or themselves; intrinsically."
    Fawko has no idea what that means, for he is a college drop out and in general not a very smart person. But one thing Fawko DOES know is that sometimes words don't just mean what they mean. Know what I mean? So he decided to consult the experts...
    *Definition courtesy of urbandictionary.com* *all bad words have been censored from this definition to prevent Nexon from deleting this post* I would like to add that there is nothing too wildly offensive about being pretentious, one of the requirements to be an active MapleStory player is that you have that characteristic. So in my book, it should be allowed.

    Well, we have consulted google and now the true experts of defining definitions at urbandictionary. Per se is not a bad word, per se. So what is the real issue here? Did Nexon pay some monkeys to write a list of "bad words" to censor in their video games? Is "perse" a Korean word for fawk? Well I don't know about you, but I demand answers! Nexon, we want to know why perse is censored, and what we really want is the fawking censorship of MapleStory abolished. This thread is a cry to help for Nexon to allow me, and the rest of the other Maplers in MapleStory to say the phrase "per se" freely and ALSO allow the words "Juniper Seed Oil" to be said without censorship. There are many, many more off-the-wall phrases or words that are censored in MapleStory that maybe someone can comment because I am too lazy to find the list, but it happens on the regular. I am sure you have thousands of pissed off customers who paid $1.30 USD for an item megaphone to show off their new shiny piece of gear and insult their best friend only to be hit with the ol' Nexon censor in the middle of their megaphone for a random word that isn't at all offensive or inappropriate. Thank you for reading my story and I hope this inspires you all to stand up for what is right.

  • Jett Skill Revamp RANT

    "We rebalanced and made adjustments to Jett’s skills with the purpose of maximizing their efficiency." -Nexon 12/17/19
    "Starline One: Added MP cost. Removed damage increase after learning Starline Two through Four. Number of Max Enemies Hit adjusted from 8 to 6." NERF
    "Space Walk: Action has been removed." NERF
    "Vortex Jump: Skill has been removed." REMOVED
    "Galactic Might: Removed Max HP increase and Defense stats. Max Level increased from 15 to 20." NERF
    "Starline Two: Number of Attacks increased from 2 to 3. Removed damage increase after learning Starline Three and Four. Removed Knockback effect, Cooldown, and skill’s prerequisite condition. Stun Duration increased from 1 second to 3 seconds. Stun Chance increased from 5% to 50%." NERFED DUE TO NODE
    "Stellar Impact: Removed screen shaking feature. Added Cooltime of 8 seconds. MP cost adjusted from 14 to 65. Damage adjusted from 200% to 300%." ADDED HUGE COOLDOWN
    "Vortex Cross: Damage decreased from 130% to 100%. Number of Max Enemies Hit decreased from 8 to 6. Fixed post-delay action after skill is used." NERF
    "Volt Barrage: Skill has been removed." REMOVED
    "Starline Three: MP cost decreased from 75 to 45. Number of Attacks increased from 3 to 4. Removed damage increase after learning Starline Four. Fixed action delay while casting the skill." NERFED DUE TO NODE
    "Cosmic Upheaval: Removed screen shaking feature. Added Cooldown of 3 seconds. Fixed action delay while casting the skill." NERFED
    "Slipstream Suit: Duration increased from 150 seconds to 180 seconds. Final Damage decreased from 22% to 20%." NERFED
    "Spatial Shift: Added skill’s prerequisite condition to reach Lv. 5 for Votex Cross skill. Skill delay has been adjusted. Damage decreased from 160% to 140%. Number of Attacks decreased from 3 to 2." NERFED
    "Starline Four: Skill has been removed." REMOVED
    "Backup Beatdown: MP cost increased from 9 to 12. Number of Max Enemies Hit decreased from 8 to 5. Damage increased from 250% to 300%. Number of Attacks increased from 2 to 3. Bonus Attack Damage after 20 Mastery increased from 840% to 1200%. Added Cooldown of 60 seconds. Changed so that skill can be used when the character jumps." HUGE COOLDOWN ADDED
    "Planet Buster: MP cost increased from 40 to 50. Number of Max Enemies Hit decreased from 10 to 6. Damage decreased from 1150% to 470%. Removed Cooldown." NERFED
    "Gravity Booster: Changed Boss Damage to now be active not passive. Party buff has been removed." NERFED
    "Bionic Resilience: MaxHP decreased from 50% to 40%." NERFED
    "Starline One, Starline Two, Starline Three, and Starline Four Node Boost skills will be condensed to become simply Starline One.
    Vortex Jump Node Boost skill will become Starline Two.
    Turret Deployment Node Boost skill will become Starline Three." ABSOLUTE CRAP!

    These changes are absolutely disgusting. They added a party buff a few months ago to Jett just to remove it in the "adjustment to maximize Jett's efficiency" EFFICIENT AT WHAT?? Being a masochist? There is so many things wrong with Jett that aren't getting addressed.
    *Strikeforce Showdown does not have a Node
    *Turret Deployment is absolute garbage because it does not get affected by crit damage and I believe mastery.
    *We will have even worse DPS than before this "maximum efficiency adjustment"
    Can we get some actual love for Jett and not just a copy and paste from another region? This is more of a fawking NERF than a buff!

    ThatGuyZennyVerusAstrumCaughtByLovePirateIzzyV0iiDzJettLuvsUSacrixWONDERGUYVitalHHG1and 11 others.
  • Allow Innocence Scrolls to be used on (see thread)

    Items under the following condition cannot have an Innocence Scroll used on them:
    No successful scrollings, 2 golden hammers applied

    This is different than items with [No successful scrollings, and 1 golden hammer applied] which can be innocence scrolled. This is a small change but it would save some time for players trying to innocence scroll a clean piece of gear until 2 golden hammers pass. Currently the way around this is scrolling the item with 1 100% spell trace slot. Minor change, but I think the condition in the thread might be an oversight as I'm not sure if KMS has 2 golden hammer slots so that may be why the condition doesn't allow for innocence scrolling.
  • Jett buff feedback from a Jett main [7/24/19]

    Meow, in today's patch I want to cover how dissappointing the Jett buffs from today's patch were. I will start with the patch notes themselves. In the patch notes, for some reason Nexon listed all the beast tamer skill delay changes, but did not list any for Jett. Why is this? Why can't they just release the numbers on the patch notes for both classes? They also said in the patch notes "You’ll now receive an additional Skill Point at 2nd and 3rd Job Advancements. All players who have a Jett character at the time of the update will receive 1 extra Skill Point during the maintenance." One of Jett's many glitches is that she has 5 extra skill points in the 4th job tab. After the patch I gained 3 skill points in the first job tab. So existing Jett players did not receive an extra point in 2nd and 3rd job if that was what was intended, they probably just put them all in 1st job without doing any testing at all. This is not a huge issue but I am stating it because it is not what the patch notes made seem like would happen. Now I will go through every single change listed on the patch notes and give feedback on it.

    1st Job
    "Starline One: Fixed to reduce the time it takes to cast another skill." This is a good change, but Nexon messed up and it kicks your character with an NGS detected is what I have heard. Once that is resolved then the skill will be a good change IMO. I also haven't touched this skill yet because I heard it was doing the crashing. But from other player's, they said that it is very fast and good. Giving this change a 4 star until it gets fixed to not crash then I will say, 5 star.
    "Space Walk: Greatly increased jump range." This was very very much needed and I think every Jett is satisfied with it now. I think it is close to or better than it used to be because vertically it works now too. This was probably the best part of the buff. Giving this change a 5 star.
    "Galactic Might: Functionality has been added where Defense is increased by 270." Completely useless change because defense is no longer relevant in MapleStory at all. Maybe for the very new players that come to Maple and have the misfortune of starting with a Jett and have absolutely no gear or potions this could help but I am assuming that is so small of a number that it will not be appreciated by any player in the game. Giving this change a 1 star.

    2nd Job
    "Starline Two: Fixed to remove the time it takes to cast another skill. Fixed to make jump shot possible." I tried this skill for a little bit and it seems pretty fast. It probably helps with 2nd job training for some people. So pretty good change here. Giving this change a 5 star.
    "Cosmic Shield: Removed Combat Orders effect. Functionality has been added where Defense is increased by 255." I don't know if the first part was saying that combat orders used to work for this skill, I never noticed it. and the last part same thing as the galactic might change pretty useless. Giving this change a 1 star.

    3rd Job
    "Starline Three: Fixed to remove the time it takes to cast another skill. Fixed to make jump shot possible." Just tried this skill and it seems really fast and it can be used while jumping to go to other platforms really fast. I think this can be useful for transversing maps and I'm sure its good in 3rd job as well. I'll give this change 5 star.
    "Cosmic Upheaval: Fixed to remove the time it takes to cast another skill." This I am very dissappointed with because I did not notice any changes in the delay after using the skill. If they put the delays on the patch we would be able to know if it was a super small decrease in delay but we won't know if that was what was intended or if it is a glitch that it doesn't seem any different. I will say 1 star, I hope we can get some official feedback from developers on this one to know what is going on with the skill's post delay.
    "Slipstream Suit: Removed accuracy-related stats. Functionality has been added where Final Damage is increased by 22%." 22% Final Damage, very good buff. Not much else to say 5 star rating here.

    4th Job
    "Starline Four: Fixed to remove the time it takes to cast another skill. Fixed to make jump shot possible." This skill definitely is faster, I don't really see where you'd want to use it in the air but the choice is there if you want to now I guess. 5 star here for reducing the delay.
    "Backup Beatdown: Expanded attack range. Fixed to make jump shot possible." I think Backup Beatdown is already pretty worthless to use in general, there were no number changes to this so it doesn't really help much. I did not notice a huge range increase but it is slightly bigger. Jump shot can help but for the most part it is not very useful. I will give this change a 2 star because the skill sucks still but it got a little better.
    "Starfall: Reduced cooldown and MP cost." Boy oh boy... so this skill went from a 60 second cooldown to a 50 second cooldown. Keep in mind every other classes ultimate like this skill have a 30 second cooldown. Did the developers just decide to really meme here and not even match the 30 seconds that every other class has? Also, this skill has no node still (even though it would be useless since this skill is trash). 0 stars!!! Nexon didn't read any player feedback here or use common sense when applying this buff.
    "High Gravity: Changed to a party buff skill." Pretty good change here. We now can give 50% KB reduction to party members. 5 star change.

    Hyper Skills
    "Singularity Shock: Expanded attack range and reduced the time it takes to cast another skill." I did not notice any delay decrease on this skill similar to Cosmic Upheaval. I tried it out a few times and did seem to notice a slight increase in the range of the skill. Once again if the delay decreases were listed in the patch notes for Jett we wouldn't be in the dark about whether or not it is a glitch or just a tiny delay change that no one will notice. 1 Star for not knowing whats going on with it
    "Rising Cosmos: Changed so it would apply to all party members regardless of job." Decent change that gives Jett a little party boost. 5 stars.
    "Bionic Maximizer: Increased MaxHP from 40% to 50%." Useless but meh whatever. 1 Star just because it won't help any players in any way.

    Overall thoughts on the changes that were implimented: The starline changes are nice for the people that use them, I personally don't use them in any realistic circumstance but if it comes out that they are good for bossing then I will try them out. The most dissappointing changes are Starfall for the bs CD becoming 50 seconds, instead of at least 30. (Just give us 0 second starfall for dealing with all this lul) Cosmic Upheaval and Singularity Shock both said they got a delay reduction in the patch notes but this was not noticable. The 22% final damage is very good and helpful. Defense and HP buffs completely useless. I think some of the feedback issues could be if Nexon had put the delays in the patch notes for Jett, like they did Beast Tamer. I want answers on why they didn't in the first place. Why release one without the other? The last thing I want to say is that NONE of the bugs got fixed in this buff. Including the infamous Maple Warrior cast delay still being there. Nexon attempted to fix this but failed a bit ago and has since forgotten about it it seems. There are also missing nodes for starfall (not that it matters), strikeforce showdown, and the directional attacks of spacial shift. I think that Nexon should edit the patch notes to include all of the new Jett skill delays and fix the bugs that have been here for years. I even recall Savage Ace stating in a livestream that whenever Jett changes would be made, they wanted to include the missing nodes. Or something of that sort at least.