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AK712

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AK712
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  • World transfer disaster. Huge screw up by Nexon.

    This entire thread is BS.

    This was not Nexon's fault. The fault lies squarely on TerrorStreak and his absurd "Everyone Leap Into Bera" threads and pushes, and everyone who hopped on the bandwagon for the sake of fame and fortune. Him and his pals basically broke what should have been a perfectly healthy event by causing false mass hysteria. We've already heard numerous reports of people from Bera coming into other worlds and trolling/attacking people for not moving. And then we get his forum pals going around saying how "great Bera is" and how "every other server is dead" and crap like that, even just copying and pasting replies into multiple threads, in order to cause more panic of "If I don't move into Bera everything will be bad".

    Then we get all the people who claim "Oh, everything is dead, because I don't see anyone in FM. Seriously? Since when is FM a reliable way of measuring population? As I said before, FM is just the rich people who sit around all day trying to make more money. You won't find them doing PQs, bossing, etc. with anyone but their alts/bots. I'd actually consider the FM as a negative population measure, because they just draw people away from actually playing the game.

    In short, blaming this on Nexon is like someone chopping their hands off on a table saw and blaming the manufacturers of the saw. You can't make a game stupid-proof.
    SunsetChaosRowlandMageOfBattlesCatoooloooJoseChSlayerJToreishikrsk
  • Please either confirm/deny merges ASAP

    Khongi wrote: »
    Catooolooo wrote: »
    I feel like people measuring world activeness by FM is too inaccurate now that AH is in the game

    I thought that could be the case too but I also thought "AH has been around long enough for the FM to have settled into it's routine" and for my world, Broa, it had, we had dedicated guilds flooding FM and a solid AH. It was ok before the whole instability mess we had before the transfers but once transfer hit having a sudden drop from 1-7 to not even a full fm 2 is some indicator of the hit we took.

    Both AH and FM is a completely unreliable way to judge world activeness.

    Let's face it: the people who use FM and AH heavily are the people who don't care about playing. They just go wherever the money is. Of course all of them are going to move into the largest servers, because that's where all of the customers are. Let's not even mention that the hackers/botters are doing the same thing, since all they care about is either money or popularity, and they can't get either on smaller servers.

    There isn't currently a good way of tracking the truly "most active" server, unless someone finds a way to track the number of players who aren't spending the majority of time sitting in a single map/a couple maps, which no one would go to the trouble of. It could be that Bera has 5K players who are sitting in Henesys or FM channels and 500 players who are training, PQing, questing, etc, and MYBCKN has 100 people sitting in Henesys or FM channels and 700 players who are training, etc. We really won't ever know.

    For me, though... I'd take a server with low amounts of hackers, botters, money-chasers, and jerks ANY day. Khroa will be my home forever.
    DividedFlowKhongiSherri
  • A Purely Statistical Approach to Coin Shops, etc.

    Hello everyone,

    So I've been looking at the response to the recent changes regarding the V coin shop and event, and I think that rather than grabbing pitchforks and storming the HQ, we should actually look for a solution.

    I think looking into Statistics would help this issue quite a bit. In fact, the way I see it, using Statistics can eliminate these issues. If Coin Shops and their events had a max coin limit per day based on a formula, then no matter what types of items are in the shop, how expensive they are, and how many there are, there would always be a sufficient max coin limit.

    Here's my thinking:

    First, you take each of the items and plot out how much they are worth. Then you take each one's limit and multiply it by its value (for example, a CSS10% is worth 30 coins, and you can get 3, so it'd be 90). Then you sum all of those up for a total coin count.

    Compute the average of this data by dividing this total coin count by the total number of items (which includes how many times they can be obtained). Then compute the standard deviation of the data. Finally, compute the number of days in which the coin shop is open.

    Finally, the formula for calculating the max coins per day: ((Mean + Standard Deviation) * (Total Items / Total Days)) * .1

    Let's look at the current event:

    There are 87 items. The shop is open 55 days (11/30/2016 to 1/24/2017). The items total coin cost is 13875, and dividing by the items, gives a Mean of 289.1. The Standard Deviation is 296.5.

    ((289.1 + 296.5) * (87 / 55)) * .1 = 93 coins max per day. I'd say 95 to make it more logical for a max.


    This means that over 55 days, you would get 5225 coins. This is completely reasonable.

    Now let's make a non-existant event and look at what the count would be.

    Let's say we have a shop where everything is 30 coins, and each one can only be bought once. Let's say there are 50 items. Clearly, the Mean is 30, and the Standard Deviation is 0. Let's say it takes place over a span of 30 days.

    ((30 + 0) * (50 / 30)) * .1 = 5 coins per day. Over 30 days, you'd get 150 coins. This means you could buy 1/10th of the items. Seems less reasonable.

    This is where the ".1" comes in. Adjusting this to .2 would give you 10 coins per day, so 300 coins total and 1/5 of the items.

    The .1 is sort of a ratio number for the shop. At .1, under ideal circumstances, the buyer would be able to buy .1 (or one tenth) of the items. Changing this would allow the buyers to get different percentages of the items in the shop.

    In conclusion: A formula like this would cause a far more fair amount of max coins per day for each event. And the "ration number" could be changed to make it so players could get more (or less) of the items from the shop if they maxed out coins each day. So I think the formula I outlined, ((Mean + Standard Deviation) * (Total Items / Total Days)) * .1, is a great formula to use to calculate the max number of coins per day a player can get.
    EverythingSlayer
  • Hard Magnus Anti-Hack Glitch

    I believe that the current anti-hacks should be removed, but anti-hacks in general shouldn't be. In this case, there needs to be a better anti-hack measure than just time and party size. However, I do believe 2 people should be required to get items from HMag. This will at least make more people work together to get rewards.
    JettLuvsU