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AKradian

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AKradian
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  • Quests that count kills cause lag

    Bug type: Gameplay, performance

    Brief bug summary: Quests that count kills cause a noticeable freeze in the client after every kill.

    More details: When the character has a quest that counts kills active, the client gets laggy when killing the monsters that fit the quest's criteria. Multiple such quests cause even more lag.

    This was reported in February in the old forums, by @Its2Sharp4U , along with this video:

    KThxBaiNao commented in that thread that he would bring this up.
    I had hoped that v.177's "optimization" updates would solve this issue, but it is still a problem even after this patch.

    Steps to reproduce:
    1) Go to a map with monsters "of your level range" (over 150 if you are over 150).
    2) Have no kill-counting quests in progress.
    3) Kill monsters. Observe smooth flow of game.
    (Note: if you get kill-lag even with no quests in progress, try using a single-target skill. The multikill display generates its own lag )

    4) Accept a kill-counting quest such as an Attendance, "Dark Destroyer" (of Dark Lords of Darkness), or "[The Afterlands] Just Your Average Bottle 'o Souls" (in Star notifier).
    5) Continue killing monsters. Observe the client freezing for a fraction of a second after every kill. (Refer to video)

    (optional)
    5.1) Accept another kill-counting quest.
    5.2) Continue killing monsters. Observe that the client freeze lasts longer than with one quest.

    6) Complete or forfeit the quest(s).
    7) Continue killing monsters. Observe smooth flow of game once again.
    LordRedNeospectorSkyTheDestroyerIts2Sharp4UShusuiHiero
  • Star Planet Arcade Games

    Going to Star Planet was direct from your menu, and you'd enter the portal and press enter and you're at the game arena. (They streamlined it a bit at some point).
    Going to a town, and clicking the "Quick Move," and selecting "Dimensional Mirror," and paging through that to get to the Arcade, would actually be more hassle.

    Star Planet's problems are completely different:
    - Extreme bot infestation
    - Bugs and glitches
    - The change they made to how points were allocated, which made it take twice as long to get your daily 1500 RP

    As fewer and fewer people used Star Planet, the wait time to get matched up to play became really annoying, leading to more people not bothering to even try.

    It would be nice to have these games used occasionally in events (as they were before Star Planet), though. If you're not "forced" to play them every day, against bots and despite bugs, they can be fun.
    LukeKapone
  • So what happened to all my character names?

    Yes, about a year ago Nexon had a name-clearing event, where all characters on "abandoned" accounts lost their names so that active players can use them.

    You'll have to contact Customer Support (http://support-maplestory.nexon.net) and ask them to change your characters' names.
    tanino
  • A Better Maple (foreshadowing??)


    They don't know what causes the bug, which is why they haven't been able to patch it yet. It happens randomly. Everyone knows it happens, and it happens all the time, yet no one can pin down why it happens, what makes it bug out. And frankly its just weird that it goes away by just trying to chat in the same channel again. Strange bug.
    Not sure what this bug is exactly, but it's likely a "logic error", probably occurs when two people type and hit enter at the same time, the server only allows for one variable string at a time, but two different users attempt to assign it simultaneously and it produces an internal error and they cancel each other out.
    No, it's way too consistent to be something timing-dependent.

    Certain people, when they log in, are somehow excluded from their buddy and guild chat. They can't see what anyone is saying. If they try to use said chat they get an error message (that takes a really long time to appear, which to me hints that the server is searching through an infinite loop or something until the search times out). The truly weird thing is that if the person tries to use the same chat again, the message goes through just fine and they're included and can hear everything everyone else is saying... until they get excluded again, which some say happens after changing channels, and some say happens after not talking for a long time.

    Now that I think about it, this might be a result of botched bugfixes: there used to be a bug where a person that was un-buddied could still be heard by their ex-buddies (but without a name in the buddy chat, oddly). There was also a bug where if someone was kicked out of the guild, the entire guild chat stopped working. It may be that in trying to fix these issues, something got broken that affects buddies and guildies "in good standing" as well.

    Or it might have something to do with what Nexon initially thought it was, some kind of "afk indicator" that is turned on if you're silent too long. They said they fixed that but they might not have fixed it correctly.

    Anyway, without looking at the code I we're all just guessing.
    BIackbeanSkyTheDestroyerLilyflower
  • Make item UNTRADABLE

    There is no way to make an item untradeable.

    I think you'd have a better chance suggesting that Nexon change the transposition function to not require that the source item be untradeable.
    TBH I have no idea why that restriction is there. Back when Commerci was introduced, all level 140 and 150 items were untradeable-on-equip. So I don't know what the designers were trying to exclude.
    bastiyangRelic118