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Fuhreak

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Fuhreak
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About Me
Just a Reboot Mihile Bishop main.
  • Please Expand Herb/Mineral Bags to 40 slot bags.

    RedRaven wrote: »
    btw what do you mean auto-harvesting changes ? it just fill etc of random flower like when we would harvest gold flowers

    You end up with more types than you did if you only harvested gold flowers/heart stones and legendary harvests.
    The solution I've taken to this is to put all oils/refined materials on one character while keeping the seeds/flowers/ores on another.
    There is just enough space doing it like this so a 20>40 bag would fix this problem.

    jadeangelx3
  • Arcane Symbols Account Bound

    iBundance wrote: »
    Suggesting Arcane Symbols be tradeable within account or max arcane symbols levels raised infinitely. I just opened up some and they're taking a ton of inventory space but I didn't know we couldn't do anything with them on Reboot...

    If your symbols are maxed there is no reason to do the daily other than the EXP.
    Likewise there is no reason to claim the symbol coupons on a character that is already maxed.
    Do the symbol daily on the character you want the symbols on and uncheck the EXP if you want to claim the EXP on a different character (Planner)
    If you're talking to the NPC directly there is an option for denying the EXP which will still let you claim the symbols.

    If Symbols were tradable within account and/or could scale infinitely you would have people running around with hundreds of thousands of main stat or even 1 million+ main stat.
    This would destroy the game over night.
    RedRaven wrote: »
    Arcane Symbols also dont take a ton of inventory space anymore...what are you smoking ?......its just 6 slots..they use to take 60+ slots

    I assume he used the redeem to equip inventory tab option only to discover that was pointless to do.
    iBundance
  • Doubts for our servers growth

    Daxterbeer wrote: »
    If GMS decided to normalize Reboot and give it and Reg Wand, it would greatly improve both servers.
    I disagree. I do not want to play on reg primarily. I have played both server types and I like both for different reasons.
    Reboot is preferable to reg and I would rather Nexon just keep both server types, each with their own pros and cons.
    I like reboot because of the higher focus on doing things yourself or at least not being able to get a (completely) free lunch.

    Right now I think reg is just too hard to get into for new players while reboot is easier for new players.
    Once you're actually established reg should be the easier server to exist in based on what little experience I have with it.
    I think reboot's easy early game should be given to reg, as reboot was always supposed to be the harder server.
    MissDena
  • Unable To Log In

    I also received this error and I didn't purchase any NX, it's most likely a bug affecting certain accounts.
    CyborgTech0HiredMerc
  • F/P mage question

    The wording on this skill is extremely poor, it says earlier in the skill description what it should also say on the damage modification.
    "The damage will increase proportional to the number of continuous damage effects applied to the target."
    The skill should read "Final Damage Modifier: +20% for 2 continuous damage effects, +54% for 3" and so on.
    To add to this confusion, after mistakenly calling DoT effects "Explosions" in the previous section, the tool tip then says "Max Simultaneous Mist Explosions: 6"
    This number is referring to how many clouds you can detonate at a time, NOT the final damage modifier.
    This line is correct, the ones that mention FD are misleading.

    Testing this for myself, you can see that my damage increases for each DoT effect I have applied.
    Starting at 1 (because the cloud itself applies an effect) ending at 6 to showcase that a 6th DoT effect does not affect damage.
    My damage with six stacks was actually lower simply because my sample size (25 x 6) was too small to hit the same crit damage modifier that five hit.
    Please note that on the following graph and image, actual damage is higher because Fervent Drain is not calculated into the expected FD increase.
    Additionally, even though sample data image says "50" on times used per sample set, mist eruption increases by two every time it is cast so the sample size is half what it appears.

    Final Damage Increase per Damage over time Stack
    3F2QInl.png

    Sample Set
    nM8wTcL.png

    The design of F/P is to apply five damage over time effects at all times.
    1. Flame Sweep
    2. Flame Haze
    3. Poison Mist*
    4. Megiddo Flame
    5. Something Else

    The first four skills have DoT effects longer than their CD (Megiddo is 60s not 30s because of Burning Magic in third job)
    The 5th skill does not have a 100% uptime option, however given number of options for the last stack it is almost guaranteed to be applied as well.

    Options for your 5th stack include:
    DoT Punisher: 16s (25s CD)
    Poison Nova: 20s (25s CD)
    Teleport Mastery: 8s
    Ifrit: (4s)
    Poison Breath: 20s

    Poison Chain should not be confused for a DoT effect, despite having a duration each tick of poison chain is considered an attack, not a DoT.

    Poison Mist should not be manually cast as Flame Haze auto casts this skill when it hits with a target.
    You can still manually cast it if Flame Haze did not hit the boss and you still want to use mist eruption.
    Poison Breath should not be used as the other skills should easily make sure you always have 5 stacks.
    Side Note: The Skill Oz's Flame Gear obtained from the Cygnus Explorer Skill Questline does NOT work for Fervent drain, however it DOES work for Mist Eruption.
    This skill also should not be used since your 5th stack should be applied by another skill anyway.
    RedRaven