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Fuhreak

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Fuhreak
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About Me
Just a Reboot Mihile Bishop main.
  • [Skill] "Empowered" skills and base versions

    When attempting to use Elemental Fury without summoning Ifrit first, you are given no warning/message that the skill cannot be used without summoning Ifrit first.
    There is a warning within the text of the skill itself, but I do not believe it needs to be like this in the first place.
    You also cannot set Ifrit to autobuff within pets, meaning you must always summon ifrit first before using this skill.
    Despite having a very similar skill to this on Bishop, this is not the case with Angel of Balance, which turns the dragon into the angels.
    Angel of Balance can be used regardless of Bahamut being summoned or not and automatically summons it after the skill ends.

    I suggest that Elemental Fury be changed to be usable when Ifrit is not out and auto summon it at the end of the skill.
    This reduces the number of keys that F/P needs as well as introduces a little quality of life to make skills more streamlined.

    Edit: All skills that work like this should be changed for the reasons above.
    Daxterbeer
  • Boss crystals

    Stacona wrote: »
    It appears that only Normal Verus Hilla and up were affected and not by enough to offset the difference. People are losing meso over this patch and meso isn't even the only issue, you will lose out on flames, cubes and whatever other boss items you would have previously obtained on top of the meso. It's a bad change and there is no logic behind it other than screwing players over.
    Dnaman101
  • Boss crystals

    In my opinion they should completely remove limits to selling crystals.
    If you are willing to put in the time and effort you should be allowed to make as much as you want.
    No cap on how many you can sell, no cap on how many each character can sell.
    Dnaman101
  • Heroic Server storage is still an issue.

    Stacona wrote: »
    Fuhreak wrote: »

    Only Herbalism / Mining / Production Bags is a combination maximum of 5 bags, they all share the same count.
    Soul Bag is 1 and Recipe Bag is 1 for their maximum.
    You can hold 5 chair and 5 title bags as well.
    Interactive having limited inventory is so they cannot hoard equipment, try to artificially raise the price of the equipment with less in the marketplace, and then sell their hoarding when the price gets high.
    Limited inventory forces the players to eventually sell or trade the equipment away.
    No it doesn't. You can just put as much crap as you want on mules or alt accounts.
    Limited inventory does nothing but minorly inconvenience the player.
    For Heroic Worlds, if the inventory is too high then it makes certain progression paths less interesting where some equipment you get backups for without the need to have it in your equipment inventory will lose their value as a result.
    40-slot equipment bag is plenty of extra inventory room for Heroic Worlds.
    You're forgetting all this crap that is one time redeem you will never see it again forcing you to waste an inventory slot forever on potential anvils for your equipment.
    The stuff that floods your inventory is so easy to obtain it doesn't matter if you have room for it or not.
    You just go grab another one the next week. You can always make room for more stuff in reboot or just stop farming it for awhile.
    The limiting factor is meso not inventory space, what matters for inventory space is all this stuff that can't be upgraded and is one of a kind, things like Androids, Event rewards, Quest Rewards, etc.
    You're punishing players for playing the game as a collector, meanwhile those who only care about enhancing gear will never run out of inventory space. More bags doesn't make "progression paths" less interesting, it simply allows players to play the game the way they want to.
    Daxterbeer
  • Heroic Server storage is still an issue.

    Stacona wrote: »
    Fuhreak wrote: »

    40 (39) more slots is pretty good. There is still an important gameplay aspect to good inventory management and infinite slots would remove that. Heroic Worlds only as well, I feel like too much inventory space on Interactive Worlds would negatively affect the mesos market.

    Reg already infinite slots because you can trade. I am not asking for infinite slots either, just make it four/five bags same as the other bag types.
    Daxterbeer