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Fuhreak

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Fuhreak
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Just a Reboot Mihile Bishop main.
  • There are too many Macros

    darik wrote: »
    Neospector wrote: »
    Please do not spread conspiracy theories about Nexon, thank you.
    Those arent conspiracy theories ,what are u talking about? O.o
    Hes just stating a reality, there are way too many hackers in this game,so many that legit players cant enjoy the game .
    Hes asking for a solution from the company, yes they might be taking some action towards it but it doesnt seem to be effective at all, so what they are doing desnt seem to be enough.
    Hackers , stability and 2 pc meta are the 3 main issues this game has and should be fixed as soon as possible.

    The conspiracy theory was removed from the post. I even called it a conspiracy theory in the section removed.
    It had very limit merit behind the reasoning but it did take a cool look into the business side of Nexon which I wish wasn't removed from the post.

    You can check out this channel which has several of Nexon's business presentations on it.
    It's nothing uniquely related to the business of MapleStory but rather it focuses on Nexon's business as a whole because it's for investors.
    darik
  • Lotus Lasers

    WONDERGUY wrote: »
    what is load time then ? why its different for all that got the recommended pc spec/net speed?

    Load time happens when a computer is loading assets. As for why computers of similar specs/speed load at different times, there are too many variables to list.
    Load time is how long it takes for you to load all the correct assets to enter a map. Lag has no effect on this it's all based on how fast your computer loads assets.
    While you are loading assets, the game is still going on in the background. You die because even though you can't see what is happening, the game's logic is running perfectly fine and you get hit by a laser that has yet to start rendering.
    There are plenty of other games with similar examples. You might start hearing sounds while on a loading screen, (Much like in YinYangX's example.) and even be able to press buttons and hear your character reacting to the inputs.
    This is because of how games are usually programmed. Code that handles game logic is separated from draw code.
    Without this separation you have a game that speeds up or slows down based on how fast it is rendering.
    If your game locks up and you end up dead in the very next frame, that isn't lag.
    That's render lag. Your computer is dropping frames, meaning you cannot see what is going on in the background.
    However, stuff is still going on. This is why you die even though your game is frozen.


    Here is a good sample which shows both types of lag.
    First, when the map is first entered there is render lag. You can hear the lasers start long before they actually show up on screen.
    You can also see the entire screen freeze for a fraction of a second. This is render lag. The computer is having trouble rendering and not able to properly show the laser.
    Shortly after this, around the 38 second mark, the laser jumps backwards by a good bit. The location of the laser on the client did not match up with that of the server. The client is most likely desynced from the render lag at the start, causing the laser to render in the incorrect location.
    We then see some more lag when the player completes their surprise mission around the 50 second mark this is also render lag, as everything seems to jump ahead.
    Again at the start of phase 2, 1:35, we see yet more render lag as the character is able to move to the center of the screen, yet several frames of this movement are dropped. They are able to move because the game, despite being frozen, is still running game logic, letting the server know what we're doing.

    Network lag is more easily seen at 4:00, 5:13, 6:32 (Maybe not this last one?) where the player dies after what appears to being outside of the hitbox. (Could just be a bad hitbox, but the one at 5:13 appears to be lag.)
    Network lag is more easily identified when there are no frame drops alongside of it. Unlike the examples in the earlier phases, little to no frames are dropped here. This means this is either the fault of network lag or bad hitboxes. Lotus killing players upon entering the map is due to render lag. Though it could be possible that the lasers teleport like in network lag when first entering the map, this is more likely due to render lag causing the laser position to be desynced like at the start of this video.

    Hopefully that clears up any misconception and you'll see why having the ability to spawn in a boss after you've loaded in is an important feature.
    As for lag that causes a map to load slower, it's most likely because the server hasn't told your client what map you just entered yet. Thus, there's nothing to load yet because your computer doesn't know what to do until the server tells it what map you're on.
    This type of lag is also helped by this by allowing you to get into a map before a boss is spawned. Then the game only has to sync things such as the laser/mob locations, rather than wait for you to get the packets telling you what map to go to and load the map.
    WONDERGUYSlicedTime
  • Content or Destruction

    darik wrote: »
    Bosses are very entertaining, the new bosses mechanics makes it really nice,lucid,will, verus hilla darknell, the huge stone and BM are all very challenging , requires a party of 6 on discord to talk and are fun.
    Events some are fun,like dmt which motivates me to grind and farm hose mesos as well as sf events, coin farming is ok, a bit slow these days but fine.
    My issue is with the other events, i barelly do them because dailies and coin capping takes all my time and energy.
    After doing dailies on 2 characters and coin farming on 2 characters minimun i feel so tired that i dont feel like playing anymore so i just afk for relay.
    Btw i have to admit that new maple relay is awesome, lots of reward points to get fury totems and u only need to stay logged in. Old relay was a huge pain and i didnt bother at all, having all those requirements to simply claim the daily boxes omg... . Im really happy they changed it.

    My issue with these events is that you cannot realistically miss days/characters or otherwise you miss out.
    I already play MapleStory on a daily basis but the requirement to play slightly longer than I normally do or get pushed to do a certain activity every day is very draining.
    I usually just run around in MapleWorld doing whatever, whenever, I want. These type of events do get me to play longer at the start of the event period, but by the end of them I'm usually sick of MapleStory and have to take a month or two off to allow myself to get away from it all.
    If these events were changed to a "X times out of the week" kind of thing, similar to how the investigation works, (Still too demanding imo) I would be more fine as that gives you days to slack off.

    The biggest change I'd love to see is more events be made account wide.
    Where you do them on ONE character and all the other characters are allowed to benefit from this.
    Sure the coin shop tiers are unlocked for all characters at the same time. But you still have to grind them independent from each other.
    I think a shared system would lessen the strain, as you only have to do the event on your main, but your mules/offhands/whatever still get a piece of the pie.
    Character based shops or coin collection is fine. But I think these events still place too much importance on grinding 2 or 3+ characters in order to reap the rewards.
    riza wrote: »
    I think content-wise I don't think they really found the right formula to keep the player base for long. When star planet and PVP and many other party play stuff was around and popular the game was doing amazing. I think they as a team can bring that feeling and style back and more, but something has pushed the game back and with great content like that being taken out it brings the question of what is a better alternative, what can they do to make maple great again.

    I only want to see real content that can take maple to the next level as we are in 2020 we need to be greater then we were 2019 ;)

    I think the content itself is fine. Nexon clearly has no clue on how to handle social markets and isn't good at driving the community together.
    The constant changes in their management team says to me they're trying to fix this. I think they have all the right tools to give players what they want.
    Above all else I think we need a better way to talk to people.
    I am plenty social when it's something I'm interested in, but there's no way I'm spending money just to shout memes at people.
    I believe Nexon tried this in the past extremely briefly, but removed it when it proved to be too laggy for the client to handle.
    I think this is worth taking another stab at. While you're at it Nexon, please remove the filter or allow a toggle.
    It's completely useless even for children. They already know these words and probably use them personally anyway.
    darik
  • Content or Destruction

    I am satisfied with the game or the direction it is headed. We still need more incentive for party play outside of bossing, but I feel that the content itself is good.
    Nexon does seem to be somewhat attempting a shift back towards party play or social interaction within the game, so we need more time to see the fruits of that labor.
    Guild revamp, among the way they've handled some events suggest to me that Nexon has finally seen that party play is in fact dead and are slowly trying to fix it.

    One of the things I think we need most in this regard is a change to the way mesos are split whilst in a party.
    EXP is objectively better given the right circumstances.
    However Mesos are strangely split between the entire party and not boosted in any way.
    On top of this, the split occurs even if the party member isn't on the same map.

    I think this creates too many scenarios where other things make it hard to justify being in a party for the sometimes extra EXP.
    Things such as droplets, nodestones and mesos over EXP, having to find someone to party with and coordinate where each person needs to be on the map, etc.
    Solo story is possible, as it should be. A player shouldn't be locked out of the game simply because they can't find a party.
    But there should be a more clear and obvious reward for players who take the time to find a party and grind that way instead.

    Map wide party buffs and better map selection in the 200+ areas is something else I think we need.
    Too many maps in the 200+ areas are easily designed for solo play, or have such poor design that even a party wouldn't want to mess with it.
    Nexon seems to acknowledge this with recent chuchu map revamps in Korea. So this is another case of "Just wait and see" imo.

    I think players need a better way to communicate with one another as well. Guild chat and Alliance chat are great and all, but they're not a big enough scale imo.
    I think the fix for this is to give players either free or low cost megaphones (The channel specific versions), as these seem to barely get used regardless.
    This would allow people to create sub-communities within the individual channels and more easily find people to help them boss, party or ask questions without the need to fork over money for a super megaphone.

    As it should be obvious, this biggest issue I have with the game is the lack of party play outside of bossing.
    I don't think we need too many more party quests or minigames to play with others. They'll just be ignored like all the others.
    I think for real change to happen they need to work on fixing the content we already have to be more enticing to players.
    As well as giving players better ways to communicate and find users similar to their own level/power/goals to play with.

    All in all I trust the current development team with the future of MapleStory, even the future of GMS.
    The only real problem I have with the game is the way GMS handles the community we still lack the transparency we need.
    But we have a million other threads for that and I don't think that should be the focus for this one.
    scholar624Lilyflower
  • Paladin in 2020? Still a tank, of nerfed?

    Mawg wrote: »
    AKradian wrote: »
    Mawg, in Maplestory, only Magicians use Magic Attack. Paladin is a Warrior, and therefore uses Attack (sometimes called Weapon Attack or Attack Power).

    ONLY mages use M ATT? And EVERY OTHER JOB uses straight ATT?

    I never realized that. I has thought that some, like Phatom, etc, used magic.

    Thanks, yet again, for the enlightenment

    I don't know if Phantom uses the MATK stat, but phantom actually can do magic damage with the stolen skills.
    I can't think of any other class other than mages that actually have magic damage though.
    Mawg