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Fuhreak

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Fuhreak
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About Me
Just a Reboot Mihile Bishop main.
  • Nexon's Priority

    WONDERGUY wrote: »
    maplestory wont die. as much as haters and hackers wants it wont happend
    maplestory allways will be around with or without nexon no matter how bad they run the servers maplestory will and is finding the way out

    sure nexon lose servers and regions and act as is all cool but maplestory is around still and will be
    maybe not as good as early days but its about time when they will start listen or someone else take over
    nexon cant just mitigate the problems and keep grab cash to justify "10b market sale worth"

    Hackers don't want the game to die. They profit off of it, why would they want to kill the golden goose?
    "with or without Nexon" last time I checked, Nexon wasn't exactly at the "abandon ship" stage.
    Despite the poor performance over here, MapleStory is still one of the most popular MMOs over in Korea.
    They also have I believe the #1 MMO over in China as well. They're not about to give up the rights to one of their biggest games.
    In order to get your "without Nexon", we'd have to see some serious bankruptcy come out of Nexon.
    That's IF they choose to sell at all. "someone else take over" requires this, Nexon could just let the game die and that would be that.

    https://mmos.com/news/nexon-reports-q3-2019-earnings-maplestory-revenue-at-16-year-high-all-time
    Some extra reading for you.
    WONDERGUYSlicedTime
  • Remove BlackCipher please

    There's a lot more to a GM than just banning hackers. It's something you'd have to move to Nexon's location for.
    Not only this, most hackers are banned via auto-detect methods. Humans are much slower at banning than AI is.
    If you were to do anything related to banning you would probably just be teaching the AI how to catch people it hadn't already caught.
    I doubt you'd ever personally ban anyone and the reverse would actually be the case, you'd be unbanning people that the AI false flagged if you could prove it was a false flag.

    GMs these days don't really play games and go around patrolling for hackers.
    They're mostly there for events, answering questions, looking into issues, etc.
    Active GMs in the game will do almost nothing to cut down on hackers.
    Every single server has 20 channels. We have 7 servers counting the two EU ones.
    This means for EVERY single map in the game they have to check 140 versions of it.
    A single map chain is thousands of maps they have to check.

    Nexon is banning tens of thousands of hackers per week and sometimes over one hundred thousand.
    There's no way a group of humans could hope to match that.
    Black Cipher needs to be improved, not removed.
    Removing it would just allow anyone to hack because they no longer have to get tools to bypass hack protection.
    AggraphineKevinZamoradarikKrystal97
  • BRING BACK POTABLE BADGES

    picture wrote: »
    I'm am a returning; I Would like a potable badge; I'm not entirely sure what happened to them but I'm kind of sad that they took them away; I would imagine the player base isn't happy about this too. What was the reason Nexon took them away in the first place is there an official statement from Nexon?

    http://maplestory.nexon.net/news/36847/maple-memo-addressing-recent-changes-and-content-closure
    It boils down to "These items are broken so it's easier to cut them off from new players than to remove them from those who already have them."
    darik
  • There are too many Macros

    darik wrote: »
    Neospector wrote: »
    Please do not spread conspiracy theories about Nexon, thank you.
    Those arent conspiracy theories ,what are u talking about? O.o
    Hes just stating a reality, there are way too many hackers in this game,so many that legit players cant enjoy the game .
    Hes asking for a solution from the company, yes they might be taking some action towards it but it doesnt seem to be effective at all, so what they are doing desnt seem to be enough.
    Hackers , stability and 2 pc meta are the 3 main issues this game has and should be fixed as soon as possible.

    The conspiracy theory was removed from the post. I even called it a conspiracy theory in the section removed.
    It had very limit merit behind the reasoning but it did take a cool look into the business side of Nexon which I wish wasn't removed from the post.

    You can check out this channel which has several of Nexon's business presentations on it.
    It's nothing uniquely related to the business of MapleStory but rather it focuses on Nexon's business as a whole because it's for investors.
    darik
  • Lotus Lasers

    WONDERGUY wrote: »
    what is load time then ? why its different for all that got the recommended pc spec/net speed?

    Load time happens when a computer is loading assets. As for why computers of similar specs/speed load at different times, there are too many variables to list.
    Load time is how long it takes for you to load all the correct assets to enter a map. Lag has no effect on this it's all based on how fast your computer loads assets.
    While you are loading assets, the game is still going on in the background. You die because even though you can't see what is happening, the game's logic is running perfectly fine and you get hit by a laser that has yet to start rendering.
    There are plenty of other games with similar examples. You might start hearing sounds while on a loading screen, (Much like in YinYangX's example.) and even be able to press buttons and hear your character reacting to the inputs.
    This is because of how games are usually programmed. Code that handles game logic is separated from draw code.
    Without this separation you have a game that speeds up or slows down based on how fast it is rendering.
    If your game locks up and you end up dead in the very next frame, that isn't lag.
    That's render lag. Your computer is dropping frames, meaning you cannot see what is going on in the background.
    However, stuff is still going on. This is why you die even though your game is frozen.


    Here is a good sample which shows both types of lag.
    First, when the map is first entered there is render lag. You can hear the lasers start long before they actually show up on screen.
    You can also see the entire screen freeze for a fraction of a second. This is render lag. The computer is having trouble rendering and not able to properly show the laser.
    Shortly after this, around the 38 second mark, the laser jumps backwards by a good bit. The location of the laser on the client did not match up with that of the server. The client is most likely desynced from the render lag at the start, causing the laser to render in the incorrect location.
    We then see some more lag when the player completes their surprise mission around the 50 second mark this is also render lag, as everything seems to jump ahead.
    Again at the start of phase 2, 1:35, we see yet more render lag as the character is able to move to the center of the screen, yet several frames of this movement are dropped. They are able to move because the game, despite being frozen, is still running game logic, letting the server know what we're doing.

    Network lag is more easily seen at 4:00, 5:13, 6:32 (Maybe not this last one?) where the player dies after what appears to being outside of the hitbox. (Could just be a bad hitbox, but the one at 5:13 appears to be lag.)
    Network lag is more easily identified when there are no frame drops alongside of it. Unlike the examples in the earlier phases, little to no frames are dropped here. This means this is either the fault of network lag or bad hitboxes. Lotus killing players upon entering the map is due to render lag. Though it could be possible that the lasers teleport like in network lag when first entering the map, this is more likely due to render lag causing the laser position to be desynced like at the start of this video.

    Hopefully that clears up any misconception and you'll see why having the ability to spawn in a boss after you've loaded in is an important feature.
    As for lag that causes a map to load slower, it's most likely because the server hasn't told your client what map you just entered yet. Thus, there's nothing to load yet because your computer doesn't know what to do until the server tells it what map you're on.
    This type of lag is also helped by this by allowing you to get into a map before a boss is spawned. Then the game only has to sync things such as the laser/mob locations, rather than wait for you to get the packets telling you what map to go to and load the map.
    WONDERGUYSlicedTime