I would much rather have Phantom not receive a full rework just to be a support class. The skill swipe concept is terrific as it allows you experience the playstyle of some classes without actually creating one (this was how I tried out some Dark Knight skills back in Renegades/Justice days.) Only main issues I see is having limited slots and having to find an unpopular explorer for a specific skill. Also early game Phantom suffers a bit in terms of mobbing due them not having good veritcal hitboxes. Here are a few changes without changing the entire class's identity.
Calling Card: Increase vertical hitbox above and below and reduce the delay in the skill Skill Swipe/Impeccable Memory: Remove skill slot limit so we cannot "forget" skills. Allow Phantom to steal skills from player's own Legion so players don't need to hunt other players. Job instructors could work. Rapier Wit: Reduce the skill's delay and change the skill so isn't broken into 2 parts. Vol D'Ame: Change from an enemy buff remover to a bind that also removes buffs and grants an iframe (doesn't need to hit mob for iframe.) Mille Augilles: The 6th job ability to use it midair and change its forms should be granted at 4th job.
Card Trick (New Skill:) Upon reaching 5th Job and unlocking Luck of the Draw, allows Phantom to "cheat" and pick a card to always pop up instead of leaving it all to luck for Judgement Draw and finishing the skill Luck of the Draw. If the player rigs Luck of the Draw, they cannot draw the Wild Card. Ace in the Hole: Change the targeting for the instant attack or add a command to allow the card to explode at Phantom's location instead of going to a nearby enemy in a bad location.
This is what I got so far. Just changing some skills to remove some random elements, having to find specific players and just making early leveling a bit more bearable as well as giving updated utility to an old skill
Get more chairs: About a third of us had to stand. Even if we got a seat, a pillar blocked the way.
The lines were a mess: The merch line, claw machine line and character card line all interested and they were not lines. Each were a funnel so it was a sea of people. Half of the time I forgot why I was behind someone.
More complains from other attendees that I didn't quite get. The biggest limiting factor was the venue not housing us safely and it impacted the viewing experience. The performances and guest of honor made up for it as well as the rewards and the path GMS is taking (Ride of Die doesn't have enough info but sounds interesting and the fams is something we wanted.)