[New Users] Please note that all new users need to be approved before posting. This process can take up to 24 hours. Thank you for your patience.
Check out the v.256 - The Dark Ride: Limbo Patch Notes here!
If this is your first visit, be sure to check out the Forums Code of Conduct: https://forums.maplestory.nexon.net/discussion/29556/code-of-conducts

Stacona

About

Username
Stacona
Joined
Visits
1,150
Last Active
Roles
Member
Points
2,035
Badges
11
Posts
475
  • Where Majour BT Compensation Announcement Be At?

    I want the biggest Beast Tamer compensation ever!
    6 month delay from when we were supposed to have 6th job is an insane wait that deserves to be both compensated properly and over compensated. Plus the risk of changing our gameplay to something we may or may not enjoy.


    For Lynn general gameplay, the important parts are:
    ~ Needs to be a dedicated support both with very high party buff value (weapon/magic attack, crit damage, damage%, final damage, etc.) and party utility i.e. multiple healing sources for the party and self, death prevention mechanics for the party and self, status ailment cleansing for the party and self, an updated resurrection skill for the party, etc.

    ~ New bird mode needs to have the overall gameplay:
    - Vertical jump that can be keybound.
    - Double flash jump.
    - Glide that can also be keybound and spammable in the same airborne state (it is just fun to spam glide, does improve character control too).
    - Flight that can have 90%+ uptime (like hawk mode can currently do, ideally 100% uptime be nice).
    - Need to be able to deal full damage while flying.

    These are very important aspects for the enjoyment of current Beast Tamer, Chase.


    For minimum compensation for Beast Tamer:
    On release of Lynn, 260+ Beast Tamers (within 30 days of Lynn's release) that have finished 6th job advancement will receive:
    ~ Untradeable Sol Erda Fragment x15 per day delayed since 6th job release (November 18) up to Lynn's release day.
    ~ Untradeable Sol Erda Energy x1,000 per day delayed since 6th job release up to Lynn's release day.
    (This is based on the Sol Erda daily plus a little extra from what could drop from monsters during that time to finish the daily and the energy you would have gotten from bosses.)

    Further compensation for all Chase Beast Tamers that got converted:

    ~ (Female) Lil' Chase Permanent Duration Pet that is locked to that Beast Tamer character in memory of Chase, comes with all pet skills already taught to her.

    ~ (Choice of Male or Female) Cash Outfit set in memory of Chase, Fort the bear, Lei the Snow Leopard, Eka the hawk, and Arby the cat.
    - Includes temporary stats (same as ChuChu set)
    - Includes permanent set bonus stats (same as ChuChu set)

    ~ Lynn Hair and Face coupons with Hair and Face expansion slot coupons (player can choose new or old look).

    ~ Eka the hawk Flying Mount skill.

    ~ Chase's ears and tail remain as legacy content, but prefer for the ears and tail to remain as a choice at character creation for Lynn.
    FuhreakAnyoneZysterReboot
  • Improvement Suggestions [Recent KMS Announcement]

    For Reboot Worlds:
    A mesos cap could be good if implemented the right way.
    ~ It would be set a mesos cap at 5x/6x [KMS/GMS] of whatever non-reboot's farming daily cap is at.
    ~ Increase the mesos obtain rate to 10x/12x [KMS/GMS] from 5x/6x (boss crystals remain at 5x mesos).

    This will allow for an easier time to control the balance of the game while helping out the vast majourity of players, especially new, returning, and casual players, gain mesos from farming. With a cap can allow for cheaper mesos costs for things like starforcing and cubing in the future since each meso is worth more.

    Reboot does need a higher mesos obtain rate than non-Reboot because everything is solo progression and there is no trading allowed. The game would become way too grindy without an increased mesos rate for Reboot; non-Reboot has trading, the mesos market, and lots of players just give equipment over to others on non-Reboot.


    For Non-Reboot Worlds:
    The changes are just purely beneficial for non-reboot since it offers mesos cubing and controls the economy better with a higher value meso.

    In addition, these worlds should have the option to discount cubing and starforce mesos fees with Spell Traces, up to either 50% or 80% discount.
    ~ Spell trace fee per attempt, if the player chose to do so (similar to enabling Safeguard for star forcing), will be based on Equipment Level [starforce and cubing], Potential Tier [cubing], and the current star level is [starforce].


    This will help make the two worlds more distinct from each other instead of trying to make them more the same, which is NOT what players want.
    Non-Reboot can have cheaper costs with spell traces and can trade.
    Reboot can have more mesos, but no trading or discounting from spell traces.

    Fuhreak
  • Regarding Recent KMS Announcement...

    In terms for Non-Reboot worlds:
    ~ Making all of the cubes cost mesos and setting a mesos cap is really good for the game.
    This is because Non-Reboot has an economy, so increasing the value of mesos is a good thing and it helps balance out Frenzy Totem, making the game playable for new, returning, and casual players with lower costs in the mesos market and able to actually progress their characters since now everyone on Non-Reboot can buy cubes.

    ~ Non-Reboot should still have the option between having the choice to have save function cubes and no save function cubes at a lower mesos cost, the player should have the freedom to decide to save on mesos and lose their current potential or spend more mesos and have the choice between current or new potential.


    In terms of Reboot worlds:
    ~ This is the worst possible thing ever to add a mesos cap and reduce Reboot mesos gain!
    This is because Reboot worlds have no economy! Every meso you make on Reboot is locked to that account and Reboot worlds need the increased mesos gain because there is no trading on Reboot so mesos is the only way to progress, the game would become way to grindy and unplayable and have people quitting as a result.

    Not to mention, the severe backlash you will receive if you tried to implement a mesos nerf with a mesos cap, both of which makes no sense whatsoever to do on a world that has no trade and you have to progress your character on your own, mesos are all locked away on each account and cannot be given over to another player.

    Reboot is supposed to be more single player RPG progression with social aspects mixed in, so that solo progression should have a satisfying level of grind to it without feeling like it is impossible to progress.

    Nexon should get ahead of this and say there will be no Reboot mesos nerf or mesos cap or you will have a very angry mob the more people find out about this. While giving context of what is happening in KMS at the same time for those that do not know, but do give the changes for non-Reboot worlds because that would actually improve the gameplay experience over there.
    kingshelz
  • Give Beast Tamers Special Compensation!

    I agree they should have compensation but not like this.

    This is what i think:

    Upon 6th job release, beast tamers should be allowed to job advance like normal. Instead of having an origin skill, they should be given a blank origin skill with no functionality. This way, they can still farm sol erda and fragments and level their skills. Then, when beast tamer's 6th job is released, the blank origin skill will be changed to their new ability, maintaining the same level. They should do this for all affected 6th job systems.

    Additionally, 260+ beast tamers should receive additional compensation now, or at the release of their 6th job

    If they allow us to 6th job right away, it would just be the 5th job boost nodes and 6th job stats since they do not require artwork to implement.
    And 5th job boost nodes is mostly just final damage and the circus might have its duration increased per rank as well, champ charge might need more than just final damage because it offers buffs.

    6th job skill and enhancement skills would just be empty. But maybe they could allow us to level the slot and when the skills are ready they will just be leveled to what was already progressed.
    As well as give us a temporary final damage buff that lasts until the patch that Beast Tamer's 6th job skills get added in.
    Fuhreak
  • Give Beast Tamers Special Compensation!

    Beast Tamers deserve to get meaningfully compensated for having to wait a lot longer for 6th job and skill improvements!

    ALL Beast Tamer should get a special Permanent Duration Pet that will also come with special perks.

    ~ This pet will be hard locked to the Beast Tamer's cash shop no matter what, includes cannot be transferred during a cash transfer event, so that only Beast Tamer players can use it and no one else.

    ~ This pet will temporarily grant the Beast Tamer 30% 20% bonus Final Damage while equipped and the buff will disappear when Beast Tamer's 6th job is ready and hit live servers. This is to off set the damage difference that everyone else gets from their 6th job skills while Beast Tamer has nothing,

    ~ This pet will grant 100% increased total drop rate for Sol Erda and Fragments once 6th job is available to allow Beast Tamers to catch up for 30 days.

    Beast Tamers level 260 and above before and within New Age should get 20,000 Maple Points as compensation.

    Beast Tamers that hit 6th job within 30 days of it becoming available should start all of their skills at a minimum level to off set the disadvantage they have for not being able to farm for Sol Erda and Fragments during the delay. Either skills start at level 5 or level 10 for Beast Tamers which includes the 6th job skill, the enhancement skill node, and the boost nodes for 5th job skills [for those that gain 6th job Beast Tamers within 30 days of it being available for Beast Tamer].
    TurtlesRock