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Stacona

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Stacona
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  • Give Beast Tamers Special Compensation!

    I agree they should have compensation but not like this.

    This is what i think:

    Upon 6th job release, beast tamers should be allowed to job advance like normal. Instead of having an origin skill, they should be given a blank origin skill with no functionality. This way, they can still farm sol erda and fragments and level their skills. Then, when beast tamer's 6th job is released, the blank origin skill will be changed to their new ability, maintaining the same level. They should do this for all affected 6th job systems.

    Additionally, 260+ beast tamers should receive additional compensation now, or at the release of their 6th job

    If they allow us to 6th job right away, it would just be the 5th job boost nodes and 6th job stats since they do not require artwork to implement.
    And 5th job boost nodes is mostly just final damage and the circus might have its duration increased per rank as well, champ charge might need more than just final damage because it offers buffs.

    6th job skill and enhancement skills would just be empty. But maybe they could allow us to level the slot and when the skills are ready they will just be leveled to what was already progressed.
    As well as give us a temporary final damage buff that lasts until the patch that Beast Tamer's 6th job skills get added in.
    Fuhreak
  • Give Beast Tamers Special Compensation!

    Beast Tamers deserve to get meaningfully compensated for having to wait a lot longer for 6th job and skill improvements!

    ALL Beast Tamer should get a special Permanent Duration Pet that will also come with special perks.

    ~ This pet will be hard locked to the Beast Tamer's cash shop no matter what, includes cannot be transferred during a cash transfer event, so that only Beast Tamer players can use it and no one else.

    ~ This pet will temporarily grant the Beast Tamer 30% 20% bonus Final Damage while equipped and the buff will disappear when Beast Tamer's 6th job is ready and hit live servers. This is to off set the damage difference that everyone else gets from their 6th job skills while Beast Tamer has nothing,

    ~ This pet will grant 100% increased total drop rate for Sol Erda and Fragments once 6th job is available to allow Beast Tamers to catch up for 30 days.

    Beast Tamers level 260 and above before and within New Age should get 20,000 Maple Points as compensation.

    Beast Tamers that hit 6th job within 30 days of it becoming available should start all of their skills at a minimum level to off set the disadvantage they have for not being able to farm for Sol Erda and Fragments during the delay. Either skills start at level 5 or level 10 for Beast Tamers which includes the 6th job skill, the enhancement skill node, and the boost nodes for 5th job skills [for those that gain 6th job Beast Tamers within 30 days of it being available for Beast Tamer].
    TurtlesRock
  • Turn -1 Second Hat Potential Lines Into Unique.

    -2 seconds hat potential lines and -1 second hat potential lines are both Legendary Tier which makes it insanely rare for any reduction greater than -2 seconds and if you get -3 seconds then it feels awful since it has the same rarity as -4 seconds, but the game hates you instead.

    Turning the -1 second lines into Unique massively improves the cubing experience to get more than -2 seconds reduction easier and removes that terrible feeling you get when receiving -1 second instead of -2 seconds since you no longer need to get multiple Legendary Tier lines at Legendary Potential Rank for more cooldown reduction.

    [-2 seconds lines will remain as Legendary Tier.]
    iBundanceFuhreak
  • Better Maple Mobbing to Level 260 [For All Worlds]

    A lot of you all know about the upcoming nerf to Reboot where Reboot mobs become non-Reboot mobs for HP and EXP values.
    This is is a bad change for pre-220 level characters as it makes the game more grindy for new players and really hurts the legion/links leveling process, not to mention forcing players to only train on starforce maps makes all of the other maps irrelevant and removes the wonder and discovery and exploration in your pre-200 level journey.

    The tankier mobs that give way more exp that you fight mobs at your character's level was such a more pleasant gaming experience that it really was the thing that brought me back to MapleStory.

    For every single map between level 1 to level 260, more clear every map between level 1 and every single Arcane River map, will have 2 instances of monsters which would mean 2 people can train on the same map at the same time.
    [260+ level maps / very high level Grandis maps will not have this feature and will only offer non-Reboot standard mobs.]

    [By Default] Instance 1 maps will be the standard non-Reboot monsters.
    Instance 2 maps, through the use of a "Job 0 / Basic Skill" toggle skill can change back and forth whenever you want, will be modified monsters for a different type of leveling experience.

    Instance 2 Maps Rules:
    ~ Monsters will have +900% HP (10x HP) and grant +400% EXP (5x EXP) for their base values, further enhanced with any exp passives and buffs you may have on i.e. 100% exp (2x exp) coupon will makes these monsters grants 10x exp compared to their standard monsters' base exp value.

    ~ The time for monsters to respawn will be doubled, but the spawn size will remain the same. (You would be killing half the monsters compared to standard monsters in the most optimal state.)

    ~ If an Instance 2 monster is 5 or more levels higher than your character, deal 50% final damage (half damage); and if the monster is 10 or more levels higher than your character, deal 20% final damage (one-fifth damage). These rules will not apply to standard monsters.
    Fuhreak
  • Reboot Reward Shop Much Needed Improvements

    List of changes to make Reboot Reward Shop better and actually have stuff to spend Reward Points on.

    ~ Glowing Cubes (Blue Cubes) x5 Pack for 6,000 Reward Points. Max Monthly Purchases Limit x4. [20 cubes per month]

    ~ Bright Cubes (Pink Cubes) x5 Pack for 10,000 Reward Points. Max Monthly Purchases Limit x4. [20 cubes per month]

    ~ Surprise Style Box x1 for 3,400 Reward Points. Max Monthly Purchases Limit x3.
    --> This is less generous and more sneaky business move. Give 3 free boxes per month and you entice more people to buy a 11x Surprise Style Boxes stack if you give them a small taste... Why do you think stores (like Costco) give out free samples of food products?

    ~ Cosmetic Equipment Exchange Ticket for 6,000 Reward Points. Max Monthly Purchases Limit x1.
    --> What this item will do is purchase any of the 90-day items in the cash shop of your choosing (hat, top, bottom, overall, face accessory, eye accessory, throwing star, etc.), pay for its cost, and make it permanent duration. Basically you can spend 6,000 Reward Points for 1 cash shop item per month.

    ~ Water of Life x1 for 3,400 Reward Points. Max Monthly Purchases Limit x3. [3 per month instead of only 1 per month]
    --> I would buy more pets if I knew I could revive them, then they be there to go with my outfits for more fashion story whaling!

    ~ Monster Park Tickets x5 for 1,500 Reward Points. Max Monthly Purchases Limit x4. [20 tickets per month]

    ~ Maple Tour Tickets x5 for 1,500 Reward Points. Max Monthly Purchases Limit x4. [20 tickets per month]
    --> Would function like Monster Park tickets, but for Maple Tour.

    ~ A Special 30-Day Non-Revivable Petite Luna Pet for 30,000 Reward Points. Max Monthly Purchases Limit x1.
    --> Also known as a Vacuum Pet. This would function the same way as Sherbet, Cotton Candy Pink Bean, Lil' Terry, etc.

    ~ Coupon Voucher for x5 Black Karma Rebirth Flames for 10,000 Reward Points. Max Monthly Purchases Limit x4. [20 black flames per month]

    ~ Coupon Voucher for x5 Eternal Karma Rebirth Flames for 6,000 Reward Points. Max Monthly Purchases Limit x4. [20 rainbow flames per month]


    You know, if Nexon actually cared about its player base and customers...
    Fuhreak