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Stacona

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Stacona
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  • Paladin Gameplay Improvements

    Some smaller things that would drastically improve the gameplay experience when playing as Paladin (some of these can be for Dark Knight and Hero too).

    Hammers of the Righteous:
    Very Mild Rework:
    Toggle: Consume MP every second while active to cause the spinning hammers to grow in size and damage monsters around you.

    Cooldown: 1 second.

    This would become 100% uptime and just be an ON/OFF toggle skill. The player still needs to upkeep stacks to summon all 5 hammers, but this would make Paladin's mobbing so much more enjoyable where when you are strong enough to just jump around killing monsters.

    Mighty Mjolnir:
    Buffed:
    Recharge time reduce to 10 seconds from 12 seconds.

    Just would help with mobbing so that you can have at least 1 hammer toss per monsters respawn.

    Heaven's Hammer:
    Buffed:
    Base Cooldown reduce to 12 seconds from 15 seconds.

    Paladin can use a little more damage, but this is mostly to help with having Heaven's Hammer up with every monster respawn wave, especially when you get in further cooldown reduction from sources like Heaven's Hammer's cooldown reduction hyper passive, hat cooldown reduction lines, and Mercedes' Legion Block.

    Rush:
    Buffed:
    Reduce the action delay by about 50% to have a more fluid and responsive feel to this skill.

    Rush Extension:
    New Skill:
    Toggle: While active, double the dash range to Rush.

    Both of these aspects can be applied to Hero and Dark Knight too (I think they have Rush-like skills).
    This would really help give Paladin some extra mobility, but still give players the option to have the short range Rush dash for bossing if they so desire.

    DaxterbeerFuhreak
  • Weekly Boss "Graduation" System

    To start:
    This would involve reverting / removing the Daily / Weekly / Monthly Boss Crystal cap change to how it was before this "The Dark Ride" update.

    The graduation system to save on time and still get weekly mesos from bosses would be as such:

    ~ If that particular character has cleared that boss and that difficulty as a solo-only 10 times (not in a row, just 10 times as a solo clear in total), then they acquire the option to either auto-clear that boss on that difficulty and receive only the boss crystal -OR- choose to fight the boss normally and get all rewards.

    Example: Player A on his Bishop soloed Normal Guardian Angel Slime 10 or more times, then Player A is now always given the option to either auto clear Normal Guardian Angel Slime and get the boss crystal while playing on his Bishop, or Player A can choose to fight Normal Guardian Angel Slime for all of the rewards.
    - Player A would NOT be able to auto clear Chaos Guardian Angel Slime however because Player A only soloed Normal Guardian Angel Slime, but Chaos can be auto cleared if the Chaos Guardian Angel Slime was soloed by Player A's Bishop 10 or more times as well.

    This will be fantastic as it gives the player the option to fight as many or as few bosses as they desire while still acquiring their weekly mesos supply if all the player desires are mesos and none of the other rewards. While others can still get in their weekly bosses, mesos and other boss rewards in hand, without being punished for doing so like what the current Weekly Boss Crystal cap is restricting.
    Fuhreak
  • Sol Erda Daily Improvements

    Fuhreak wrote: »

    Yes to regular Fragments. The daily itself can have those Fragments specifically and directly be untradable, and all other Fragments are transferable.
    Fuhreak
  • Sol Erda Daily Improvements

    As more and more 6th job stuff comes out, the supply of fragments needs to be increased and the current supply is pretty slow at the moment for those that do not grind for several hours everyday (which the vast majourity of players grind less than 1 hour per day).

    The improvements:

    ~ Sol Erda Fragments from the daily increased to 15 from 12.

    ~ Sol Erda Fragments can now be acquired by any and all characters that do the Sol Erda Daily Quest.
    - Sol Erda Fragments acquired directly from the Sol Erda Daily Quest become Untradable for All Worlds as a result of this.

    ~ Sol Erda Daily Quest's kill requirement reduced to 2,000 monsters from 3,000 monsters per day.


    All of this is to help aid everyone, and really help out those that like playing more than one character so that all of their characters (as long as they do the daily on that character) can progress their 6th job.

    Untradable Sol Erda Fragments from the daily is to prevent any potential exploit cases (mostly for Interactive Worlds). While the reduced daily kill count is to reduce the burden on players that choose to do the daily on more than one character.




    Fuhreak
  • Win for Ride or Die Rewards!

    Just wanted to say that they finally have an event where all of the rewards for it are really good!
    Fuhreak