you still don't know what your talking about. my main is not even a hero or marksman its a night lord. do I really need to list all of the classes with their main mobbing skill on their hyper skill upgrades? What I'm discussing is just common sense, it is well known that most of the classes in the game have their mobbing skill on hyper skill upgrades. my "feelings" are generally right because I have been playing many different jobs at a decently high level for a long time.(10 years+)
Piercing Arrow
Fires an arrow. Its effect increases with each enemy it hits.
Level 1: MP Cost: 24, Damage: 205%, Max Enemies Penetrated: 6, Number of Attacks: 4, final damage increases by 20% at every pierce and damage is doubled.
Level 30: MP Cost: 42, Damage: 350%, Max Enemies Penetrated: 6, Number of Attacks: 4, final damage increases by 20% at every pierce and damage is doubled.
350*4 = 1400
Fd increases by 20% per pierce and damage is doubled.
VS
Raging Blow
Deals multiple blows to multiple enemies in front of you. The final blow will always be a critical. While you are Enraged, your single attacks are more powerful. Must be Level 30 or above to learn Hyper Skill Cry Valhalla.
Level 1: MP Cost: 22, Max Enemies Hit: 8, Damage: 152%, Number of Attacks: 5, Final attack is critical. When in Enrage, Attack: 9 times, Damage: 109%, the final two attacks are criticals.
Level 30: MP Cost: 40, Max Enemies Hit: 8, Damage: 268%, Number of Attacks: 5, Final attack is critical. When in Enrage, Attack: 9 times, Damage: 167%, the final two attacks are criticals
Flat 268 * 5 = 1340
1400 absolute min (with potential of +1.2*2 for a grand total of 3360) vs static 1340.
Summed up by darkpassenger with a 490k hero range hitting 1.5m vs 47k MM hitting 300-500k. His marksman can theoretically out damage his hero with around 141k-230k range.
At this point in time, you've got to just be trolling.
you completely ignored advanced combo attack.(and its 20% final damage hyper skill) I have a hero and a marksman within 5 levels of each other in the 180s. you don't know what your talking about. the damage on piercing shot is not doubled by the way and the extra damage per pierce is basically worthless because half of the mobs only take nearly half damage and do not die.
Of course you could 1 shot everything if you are funded enough but that is not the point. my point is that hero, dark knight, archmage, and other powerful jobs are much stronger than an explorer archer that has the same funds because of the damage built into the classes and the ease at applying their damage.