- Papulatus can use the clocks hands to smash the ground and hits nearby players dealing % damage.
- A small light blue clock spawns on the space. Anyone who doesn't dodge left/right away from the space dies.
- A blue aoe circle appears underneath. Anyone who doesn't get out of the space when cogs appears dies.
- A blue and red beam appears. If both beams touch together it'll cause a map AoE and kill all surviving players. Standing infront of the beam blocks it.
- When Papulatus enters sleeping phase the party has 60 seconds which is displayed on top of the green clock. By killing Dark Stars they drop times to move the clock hands clockwise. Each value that the clock hand touches, you can press up a portal on the middle left to erase the said value from the clock. Failing to remove the remaining values from the clock will heal Papulatus by the combined added total.
now there is a question i have since GMS didn't get Hekaton (yet?) there is an NPC that is the HUMAN version of Hekaton,
we're suppose to get this in about 6-7 months, does this mean Hekaton should be here before then? I really hope so,
it would be weird to have a human form Hekaton as an NPC when we never even received Hekaton himself.
The new area are made from fragments of the past. Since Hekaton was never released to GMS due to issues I doubt we'll ever get it.
The anti-AFK monster is an AMAZING idea. Its no harder to kill than any other mob plus if you're there you can fight it off. Something like what Snow Witch used to be from El Nath. Plus if there are any AFK hackers, it'll take care of them. I wish all the maps had something like this. Make people ACTUALLY play the game.
When hackers have such things as godmode the anti-AFK mobs do nothing to them. Also people who auto-macro will probably kill it too.
It doesn't do any good at all. It does more harm to legitimate players than cheaters, period.