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  • Reminder: North American DST ends tonight

    Reminder for North American Players: Daylight Savings Time (DST) ends tonight. While ingame time will remain the same (UTC), reset will be one hour earlier. For example on Pacific time, reset will be 4PM (PST) instead of 5PM (PDT).

    Keep this in mind and be sure to get your dailies done before reset!
  • Add Improved MapleStory Taiwan "Item Dyes" to GMS

    I added a bit more information after digging deeper into the current iteration of these items in TMS. There are some design issues which would make this not nearly as interesting here, so I put suggested QoL changes to make the item better. I still find the idea of this interesting.

    I was also thinking it'd be possible the data gets lost if it's a unique value on items and the valid item structure gets overwritten, or something funky like that. Still would find it worth the risk. We already have a bunch of areas that play with game colors, including areas present in KMS, and the old Familiars. The feature itself shouldn't be breakable - just the data tracking how it is applied.
  • Add Improved MapleStory Taiwan "Item Dyes" to GMS

    MapleStory Taiwan has a purchasable item called "Item Dye." Using one will change an explicitly colorable equipment to a random color via hue shifting.

    I believe a version with several Quality of Life improvements would be very popular, as it would allow players to stand out with similar equipment sets. I propose two major changes to the system:
    1. Instead of the color being random, give the player a UI nearly identical to that used for Chroma Bean pet. It would have a single Slider to hue-shift the equipment.
    2. Instead of equipment needing to be inclusively tagged as "colorable," make the system exclusive with a "non-colorable" tag. As the value of the system comes from using it, limiting to very specific equipment means this equipment must remain as available as the Item Dyes themselves. This means those specific items become less valued even when Item Dyed, thus making the entire system far less interesting. Mindfully blocking items from being recolored (for instance, crossover equipment) would be its own annoyance, but would be worth the effort for the sake of the system's usefulness.

    1. As changes to the system are required, the effort would have to be deemed worthwhile. Not only the cost of developing the system, but the inherent risks of opening it to most equipment available and the issues that could arise with it.
    2. MapleStory Taiwan has a separate item to remove dying from an equipment. In their service, this item cost double the price of an Item Dye. This would definitely have to be reconsidered. If the requested changes to the system were made, this item would not be required.
    3. As the item functions by hue shifting the item, the effect is less noticeable on predominantly dark equipment. A user may purchase assuming color was added and feel ripped off when there isn't noticeable change. A previewing function in the Cash Shop would be preferable.

    The item itself was added to the game data with translated graphical text the same month it was added to MapleStory Taiwan. As such as far as the base content, it would only need the requested modifications to be ready to release. Admittedly there would be a relative good bit of effort and understanding to make the system work as requested here, but I believe it would be worth the cost to give players more customization options.

    References: https://tw.beanfun.com/maplestory/BullentinDetail.aspx?id=51859The value of the system comes from being able to use it, so limiting it to specific equipment requires that equipment remain available perpetually, while also becoming more common and less valued for being hue-shifted. Instead of an inclusive "colorable" tag, make it an exclusive "non-colorable" tag. Limiting to specific equipment puts a lot of work on the developers to keep the system worthwhile, as well as limiting creativity for players and overall perceived value in the item.
  • peplock holmes epilogue episodes 1-3 help

    The matter has been forwarded. I can add that the Slide Puzzle activity functioned correctly to me, so it was not the culprit.
  • *NEW* Cash Shop Suggestions Thread

    In the March 22nd, 2017 Royal Style Coupon update, Balding Manager hair was released alongside Manager Face, intended as a set. However, since then only the face has been re-released. I would appreciate the hair being made available again so the set can be completed. I know it isn't the most desirable hair for many, so having it in a normal rotation would be annoying to others. As such I can't push for a normal release. Maybe a special Royal Hair coupon for non-mainstream, non-seasonal/event styles? But in any case, I'd would love to see it re-released.