bonuses. (No more CC please / defame nonsense in our social game)
Hell spawn bigger/tougher monsters (BOSSES) if 3 or more players are in a the same area lol.
Removing the reason to level alt chars for buffs (I hate this) Maybe instead of STAT buffs, they were EXP buffs?
Boss races (Let's see what/who/class/guild will be top?) When was the last time we have created.. a legendary player? (FANGBLADE)
Party quests? I actually loved the Romeo and Juliet exploit/grind spot. It made leveling low level classes fun.
Removing holy blessing, for faster rates that holy blessing would have given? In exchange for every class in the game has a unique buff that helps the party..
(Like Samurai being strong if other classes boost their Crit chance)
Endgame "permanent" rewards, like hitting level 200 gets you a pet or something.
Power leveling options?
I actually mentioned experience buffs like 3 times already. Maybe it's because it's intimidating to NOT level a character WITHOUT a burning / double levels event?
Party EXP/Loot bonuses I am ok with, because its something a lot of people want.
Hell Spawn? We have EMobs/EBosses already, please don't make it worse.
Don't touch my legion please, I enjoy it a lot.
Boss races? I am gonna guess you haven't seen the 275 Race when that happened...so that's just a pass by me.
Party quests, I would love a revamp of them but not an EXPLOIT of them.
Remove HS? Yeah no. Bishop is meant to be a utility class (P.S. Our "Samurai" is called Hayato)
Endgame rewards? We get achievements, 5th job, and Arcane Symbols as a part of leveling past 200...
Power leveling already can happen if you do the right set-up such as: Mercedes Level 3 Link, Full EXP in Legion grid, Zero Legion block, True HS (Not Decent HS) with Hyper, EXP coupons, a 2x card for regular servers...the list goes on.
And its not intimidating if you actually are motivated to level. I have been making my push to 250 (hit 242 today) and all I get is Kishin + level 17 DHS Node and exp coupons from compensation. What can make it better? An active Kanna to talk to, your buddy list or guild, and for me, my lovely Livestream chat (I stream my major training sessions). (less)
@Icydrop Scania is actually not joining one of the Merged worlds, so it will remain as is after the merge.
To OP: Id recommend Reboot as I or others can definitely help you start out with … (more)boss carries and friendly guilds...but I am a little biased as a Reboot player. If you chose Bera, I'm sure people would help you out too, although I can't say for sure. (less)
It’s prioritized from most important to least important, if you don’t have enough hyper sp for all of them.
I think you misunderstood me ☺ I meant hyper stats in your stats menu, not hyper skills. I was able to follow up on the hyper skills fast as it was pretty obvious by the passives they give haha. Thanks tho!(less)
Hyper stats general guide (Reboot player, it may be different in a regular server)
Damage
Crit Damage
IED/Crit (Depends on which you need more of)
Main Stat (STR for Ark)
Boss Damage (Only good on main, don't bother with an alt character due to not bossing much)
Crit Rate (also depends on class, some classes don't need this)
It’s prioritized from most important to least important, if you don’t have enough hyper sp for all of them.
Id actually argue against this build, I have considered Second maining Ark so I'd like to offer my tips.
Hyper Passives I use:
All 3 Battle Arts
Enhanced Spectra Healing
Enhanced Specter State (Ultra anti-knockback, good in Lotus, Magnus, Damien, etc)
Once you hit 200, you can start thinking about Nodestones, the way I go about it is simple...keep count of your skills on each node. Some need 3, others 2, I can't recall the exact guide numbers for each skill off the top of my head. The one thing about Ark is that it does need more Node slots than some other classes due to using most of its skills from 1st to 4th.
Node skills you need:
Unstoppable Impulse
Basic Charge Drive
Scarlet Charge Drive
Gust Charge Drive
Abyss Charge Drive
Ominous Nightmare
Impending Death (less)