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Argent

So many bugs need to squashed in this game...

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Argent
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  • Kanna Mains Chat

    CrystalOra wrote: »
    4 million loss in range...AGAIN!!! Quit taking away my hard earned range!!! I really hope this is because of a glitch, but I honestly think they are trying to kill this class. I'm 257 and was planning to go for max. Now I don't really feel motivated to train when I'm being kicked from the server even more than I was before.

    Haku's blessing is complete broken, providing no damage. We also lost soul sheer which provided 30% final damage and the 7% final damage from Haku Perfected has been reduced to 5% when Breath of the Unseen is cast.

    I'm 257 as well and yeah this has killed what tepid enthusiasm I had. Even if things were to be reversed tomorrow, Nexon has managed to most of the hype they had generated for the summer. Even people who don't main Kanna are feeling it and half the oldies in my guild have said goodbye.

    I'm tired Nexon, this bs has gone on for over a year and a half because of the old Haku nerf where you claimed to want to bring Kanna in line with the rest of the mages. Shame on me for believing you'd actually do something good this time.
    SlayerJKanna3840
  • Kanna Mains Chat

    Cons:
    • Demon Boss's verticle hitbox is smaller compared to what we saw in JMS.
    • Tengu's range it shorter than displayed in JMS.
    • Haunting received two nerfs one to its base damage to the first hit (reduced from 300% in JMS to 250%) and one to its node. It now gets 2%FD unlike the 7% (1st job boost) in JMS
    • Calculations for summon damage have been nerfed
    • Spirit Veins are incredibly hard to see with skill transparency on but playing without it is almost impossible due to the amount of skill spam.
    • No way to dispell barriers
    • Decent Combat Orders doesn't seem to affect skills
    • No new potential lines on Haku's fan, meaning Kanna's still must go for 3L magic attack.
    • Mana Balance costs 50% hp
    • Mana overload is working as intended now but it feels terrible to use especially since bosses do %HP attacks.
    • Mana Hyper stats are broken
    • Haku's blessing is nerfed from 48 to 40
    • Haku's Blessing is broken and not giving a buff despite showing as a buff.
    • Breath of the Unseen lost its 80% knockback resist and 40% IED
    • Haku's gift (healing) now only heals 80% and has a 2-minute cooldown (30 sec in JMS)
    • Foxfire now has a 55-second duration and a 60-second cooldown (use to be 40 seconds I believe)
    • Geomancy spread (increased number of spirit veins) has been reduced from 2 in JMS to 1 in GMS
    • Burning tons of nodes to get new Trios
    • Had to rebuy skill books...

    Mixed:
    • Kishin nerf
    • Bind nerfs
    • Vanquishers does more damage but costs more and haunting nerfs mean VC is actually is still "better"
    • Barrier system
    • Blossom Barrier gives 60% damage reductions and 50% stance instead of 70% and 40% as in JMS.
    • Spirit Veins will be annoying
    • Final Damage was reduced due to soul sheer's removal leaving only domain and parties as Kanna's way to increase her FD. This may be a problem in the future.
    • Nightghost Guide is a nerfed version of Monkey Spirits. It's not great but ultimately insignificant
    • Blossom Barrier doesn't heal through potion lock for better or worse.
    • Bellflower Barrier changes: 20% damage +5% boss damage. Not sure what the point was.
    • No changes to Domain
    • Going to miss long teleport
    • Weird namings schemes...

    Pros:
    • Faster teleport
    • Teleport to spirit veins will be great to recover mana or avoid attacks in bosses
    • Blossom barrier heals HP at a good rate.
    • Flashy
    • Yosuzume mark is nice
    • Bellflower barrier hyper +20% boss is finally fixed.

    Quite a few of the cons were not present in JMS and reversing at least some of those changes would be good. RIght now Kanna is nowhere near the powerhouse she was speculated to be and in fact, is actually significantly weaker than before (which was already much weaker due to the old Haku nerf). Some of this is due to bugs which may get fixed in the first unscheduled maintenance, but I also worry that Nexon will not move quickly to address issues past that. This is made more concerning due to how slow they have been to address past issues with the class.
    SlayerJSlicedTimeMaigoscholar624FIava
  • [Announcement] Regarding Kanna's Haku's Blessing

    To say I’m not worried would be an understatement. Nexon doesn’t exactly have the best track record and with this major revamp there are so many areas that things can go wrong, be implemented poorly or change in a direction that no longer aligns with how I want to play. We have been told Nexon wants to emphasize the classes strengths and unique features, but they will also be changing a large number of her skills and that Nexon also wants to address some other issues their team and players have brought up. Right now many consider her a support mule where stats don’t matter, either for mobbing with Kishin or in bosses with Domain, Bellflower Barrier, Binds and Haku’s Blessing (if party members are mages). She’s high on offensive support buffs and low on individual damage output.

    There is a whole lot to consider when trying to balance the class so she doesn’t exist just as a mule, while also not nerfing those great skills into oblivion.

    On the mobbing side, we are going to have a new kishin item, the respawn delay increase for kishin and likely the removal of teleport farming. While the new item will be good for players that don’t have access to a 2nd PC, it’s not meant to replace kishin and therefore will likely mean that the two PC meta continues. If Kanna’s mobbing sees decent improvement while manually farming the meta may stay with the class being the main farmers, but I think this is something Nexon is going to try to discourage.

    I personally would like to see better mobbing. Part of the problem as I see it is that many of the maps from Morass on are much larger and have a poor layout. The more maps player are able to be effective in the better, once teleport farming is gone we are probably going to see a lot more competition for certain maps. Improvements for Kanna to keep them out of those maps would be, faster teleporting, reduced cost and cast animations for Orochi or other AOE skills, and summons not despawning when the player moves too far away.

    For bossing there have been a huge number of complaints against Kanna. Notably that her binds are 20 seconds, twice the duration of other classes. While I do see Kanna’s binds as strong I don’t believe they are as overpowered as some make them out to be. For Kanna individually, the cast delay on both her binds is long enough that it a significant moment of vulnerability. Additionally, even if the bind successful, endgame bosses tend to move or teleport during the bind. From experience, is incredibly frustrating to see Lucid drop off the map out of view for the entire duration or have Damien teleport a couple of times.

    There are two ways I would attempt to address Kanna’s binds. Ideally, the formula for increased bind duration should be reworked so that all classes have an opportunity for 20-second binds. Another option would be for her binds to be an iframe but the bind duration is lowered to what other classes give.

    I believe it was stated that Nexon won’t be touching Kanna’s 5th job skills and that’s fine for the most part. But for summons, including Domain and Yuki, most would appreciate if they stopped despawning.

    Haku’s skills are supposedly going to be looked at and somehow streamlined. This is probably what worries me the most. I don’t believe Haku’s Gift, nor Foxfire (especially Foxfire) need changed. Breath of the Unseen is pretty good but I would love 100% knock-back resist. Haku’s Blessing is the only skill that needs to be reworked, or rather unnerfed. This thread was started because of the nerf and it was not fair to Kanna. There have been plenty of posts on how to attempt to undo the damage this nerf caused but I’ll go over a few.
      1. Revert to a solo %Magic Attack buff, as it was originally.
      2. Convert to a %Final Damage buff
      3. Give Kanna the full stats of Haku’s fan
    Many Kanna players have had to put more work into their “secondary” than any other class so they need to be rewarded for doing so. It is important that Kannas are not forced to reroll stats or create a new secondary after this update. Some players like myself have heavily invested in a second Arcane Umbra Fan and if the value of that fan doesn’t go up (or worse drops) after this update, I am likely to reconsider my time with the class.

    Finally, I’m going to briefly cover my thoughts on some of the other skills in Kanna’s kit.
    • Elemental Blessing: Changing the effects of HP and MP or the amount of magic attack would have a significant negative impact on the class.
    • Soul Bomb: This skill is almost entirely useless. I don’t think I’ve ever seen it do more than half a percent of damage on my battle analysis.
    • Tengu Strike: Costs more than it should
    • Spirit Corral: The ability to draw in enemies is finicky at best.
    • Soul Shear: The only reason people readded points into this skill was that Nexon tacked on 30% final damage. It is terrible and no one likes it.
    • Blossom Barrier: Needs to protect against %HP attacks or have some other form of protection because it is basically useless in bosses; the only time it would be used.
    • Vanquishers Charm: 4 lines of attack? Please?
    • Orochi: Faster cast time
    • Falling Sakura: Costs too much, slow, cooldown and you must hit an enemy. I can’t remember the last time I used this skill.
    • Monkey Spirits: The chance to drop an unidentified item could be changed to just %drop like some other classes skills.
    • Bellflower Barrier: Just fix the hyper skill so it gives 45% boss damage
    • Demon’s Fury: Should be Kanna’s main mobbing skill, but isn’t because of the higher cost and cooldown.

    Nexon has mentioned Kanna may be getting all new skills, old skills might change, and these changed may affect our V-Matrix. Having to spend hundreds or thousands of nodes to redo my matrix isn’t going to be fair and I honestly don’t see a way that Nexon would make the process painless.

    I look forward to hearing more about the revamp, but hopefully, we will get to learn the extent of the changes far ahead enough that the feedback players provide can be given serious consideration. No one wants a repeat of the Haku’s Blessing nerf, and the players certainly don’t want to spend a year and a half for Nexon to even start talking about it again.
    TsundereKyuSlayerJ
  • [Announcement] Regarding Kanna's Haku's Blessing

    Holas2 wrote: »
    what do you guys think Kanna's new 5th? it's pretty hard to use it effectively during the boss fight since the circle only going up

    I've seen quite a few players giving it a ton of praise. For me, it's just passable. Not really the skill I though Kanna's needed, and certainly not one that addresses her current issues. It doesn't really address any shortcomings to Kanna mobbing either; it added about 8% to my overall DPS, which isn't bad but it's not amazing. If we lose kishin, I'd expect that number to drop. There is also a pretty high chance you'll be proccing the skill on some of the upper platforms of a map and that pretty much wastes a cast of it.

    To me, the convenience of not having to cast the skill is outweighed by the inconvenience of not being able to cast it on demand. Since most of the endgame bosses have smaller hitboxes and don't stay put all that often it can be difficult to set up properly. Kanna's have a bunch of set up they already have to do with domain, barriers, burst, and bind, having to manually track this 25-second timer on top is quite annoying. It would be nice if I could check the cooldown somehow but even then it'd only be just slightly less so. The damage here is fine in an ideal situation.

    My few other complaints:
    I'm not a fan of the circle's size variation.
    AFK mobs tend to cause me to burn my first use, and I don't really want to be accidentally casting it when I CC. Don't want to tick off players.
    The skill moves fast, a 30% reduction in the travel speed would actually help quite a bit. Or, when in contact with mobs, it reduces its speed.
    Kinda disappointed we weren't able to proc the skill multiple times.

    It is not a bad skill, I'm just not completely thrilled with it.
    darik
  • Increase 40-Slot Chair Bag Purchase Limit

    While I support the idea it is just a band-aid solution.

    Nexon really needs to invest time into Maplestory's inventory system. Chairs, titles and more, clog our inventories and really need to be moved to their own UI, where there is no limit on the number of items in that category. Medals are almost taken care of but we still end up with certain ones that are not added to our collection UI, taking up valuable space.
    ReynbowzWhorificSlicedTimePirateIzzyFuhreak